Vigil on 22/3/2006 at 09:19
As far as I can tell that is a corona from the original (and not part of the model), which is why it's located at the vhot position. But then I haven't got the model to see.
DrK on 22/3/2006 at 22:34
Hmm maybe, I didn't check the properties of the object :o
lol 'thought it was included as another sfx particle...
Beltzer on 3/9/2013 at 17:53
Quote Posted by Syi
I forgot you will need (
http://www.badongo.com/file/325835) This To get the flame to look right.
Its A vbr. File, A MulitBrush of the smoke and the flame put together on the candle, Just delete the candle object and drag the flame and smoke on to the sconce.
NOTE: the actual flame object in dromed is an sfx Child, Its as tiny as a pin hole so its it easy to lose.
That link does not work, and cannot find it anywhere, i tride google too but no luck.
Anyone who got that file or have a link?
*EDIT*
Found it in another zip from Syi :)
silent_thief on 6/9/2013 at 11:41
hi, im wanting to try to update some of the models to hipoly ones, like the the library bookcases in pinkdots abondend church level, i would like to try doing chests and keys first. can anyone point me into the right direction because im totally new to this. thanks
FireMage on 6/9/2013 at 14:27
Silent_Thief: Follow that link: (
http://thiefmissions.com/lpg/VHots_Axles.html)
I have learn a lot of things on that site.
Although, there is only one thing that they don't explain, that I want me too, to know:
How to make a joint, attached to another joint? (As the green safe, the handle joint attached to the safe's door joint)
LarryG on 6/9/2013 at 17:08
If all you want is a door with a handle that moves, take a look at any door and do likewise
If you are talking about a container with a built in door which in turn has a handle that moves, that's a fish of another color! I suppose you want to move the handle independently from the door hinging open, so that a frob will move the handle, the next frob will open the door, etc.? Well, fortunately we now have NVJointControl. Prior to that script, there would have been no clean way to do it. You would have had to have multiple models with differing open states linked with corpse links and slayings in between ... messy. Now it is altogether different!
Tell you what, I'll throw together a little muti-joint tutorial in a separate thread.
FireMage on 7/9/2013 at 09:14
Thanks Larry, what I wanted to do is written in your new tutorial thread, so it's ok ;)
It was for example a chest with a lock on the chest's door.
But you answered my question ;)
Thanks again!
silent_thief on 16/9/2013 at 12:52
thanks guys