Le MAlin 76 on 10/6/2018 at 22:28
Anyone have begin to study the shaders system for software gamma and color processing ?
It's look great, and potentially maybe there will be another improvment of same kind in new patchs i hope !
ZylonBane on 11/6/2018 at 23:19
Quote Posted by Le MAlin 76
potentially maybe there will be another improvment of same kind in new patchs i hope !
What does this even mean?
hard thief kyd on 12/6/2018 at 21:04
Wow, 1.26. This is absolutely delightful.
PinkDot on 14/6/2018 at 15:03
Quote Posted by DrK
This feature is a godsend. It works like a charm and I'm falling in love with the game all over again.
Do you have any examples for comparison? I can't imagine where does the excitement come from, if it's all about making textures look more pixelated? I may be getting it wrong though...
Yandros on 14/6/2018 at 18:29
That's what it does, makes it look like it did back in the days before hardware rendering. So it's just a nostalgia thing really.
Darkness_Falls on 15/6/2018 at 04:40
So cool that Thief continues to be refined and improved. Merci!
john9818a on 14/2/2019 at 23:10
I was going to post a bug report concerning the BreathConfig attribute but I see that has been fixed in 1.26. I found another bug concerning the ActorTagList "Bound." If you remember the prisoner on the rack in the OM Blackmail, this prisoner performs a wiggle type motion while lying down on the rack. Also the Current Pose is "fembound." The bug is that the prisoner rises up to the ceiling and then falls back down only to repeat this process. I don't know which version of ND this started with but my dromed version is/was 1.23. Today I updated my dromed to 1.26 and the bug is still there.
Unna Oertdottir on 15/2/2019 at 20:48
You're talking about Framed and the object number is 455. I watched him for a while and it didn't happen. Which date is your motiondb.bin?
john9818a on 17/2/2019 at 21:22
The motiondb.bin in my Thief 2 working folder is August 17, 2018 but then again I modified an unrelated motion. My Thief 2 FM playing folder is March 17, 2000 and I have noticed this behavior in both playing through dromed in my working folder and while playing other author's FMs in my FM playing folder.
Edit: I spoke too soon about the breath config. Most of the time when an AI falls into the water he/she starts grunting immediately instead of waiting for the breath timer to time out.
Unna Oertdottir on 19/2/2019 at 15:09
Can't reproduce the bound/fembound bug.
You can do something:
Please load miss4.mis in DromEd. Jump to obj 455 and set aiawareofplayer.
Then type
set game_mode_backup 0
go in game mode and watch the guy rising to the ceiling. Then quickly go back to DromEd and save the mission as miss4test.mis and upload the mis file.