jtr7 on 19/4/2013 at 00:53
History shows us we've all been down this road and the warning signs were valid. There's nothing new under the sun because people want to play it safe. Old old corporatizing ideas, old old entertainment formulae, enslaved creative types lying about their product and keeping the thrilling truths a secret, while serving up disappointing truths (that are temporary of they choose!), and consumers who keep thinking the new is really new (HAHAHA!).
Captain Spandex on 19/4/2013 at 00:56
Quote Posted by Renzatic
Assuming you're still talking about DX, was the content diluted?
In some ways.
The game didn't need flashy, third-person takedowns, and even fans - new and old alike - (
https://www.youtube.com/watch?v=zYpuzHyEY8Q) regularly parody how utterly ridiculous they are. Boss fights, rather than simply challenging, optional scenarios to overcome (something even Deus Ex: Invisible War was never guilty of). The omnipresence of the 'exactly three options' (stealth, shooting, social) for overcoming every scenario, whereas Deus Ex 1 and 2 would more often have additional solutions, many of which were applications of varying degrees of each of those approaches. Basically, there's a lack of nuance.
They added far more content than they 'streamlined', mind you. And it's still one of the finest games I've played in the last 10 years. But there's no doubt - even as a fan of Human Revolution, myself - that there was 'dilution'.
jtr7 on 19/4/2013 at 01:01
Stephane Roy's analogy of how when he came to the project, he had to focus the team and get Thief from a 4-lane highway down to a 2-lane one, should come to mind. It's still at least two games in one, and that's sad.
SubJeff on 19/4/2013 at 01:03
Quote Posted by jtr7
enslaved creative types lying about their product and keeping the thrilling truths a secret, while serving up disappointing truths
This is the best. I want this on a T-shirt. It's proper hippy conspiracy psychedelia.
Please only take the type of acid you took before you wrote this, the other stuff is rubbish.
Renzatic on 19/4/2013 at 01:12
Quote Posted by Captain Spandex
In some ways.
The game didn't need flashy, third-person takedowns, and even fans - new and old alike - (
https://www.youtube.com/watch?v=zYpuzHyEY8Q) regularly parody how utterly ridiculous they are.
I don't know if they were ridiculing them so much as having fun with them. And anyway, if you had to show one of those videos off, (
https://www.youtube.com/watch?v=-A6eeeq_2TE) it should've been this one. I'm not a particularly huge fan of the 3rd person takedown animations, but I don't feel like they ruined the game at all. You couldn't abuse them at all, and they didn't turn the game into easy mode.
Quote:
Boss fights, rather than simply challenging, optional scenarios to overcome (something even Deus Ex: Invisible War was never guilty of). The omnipresence of the 'exactly three options' (stealth, shooting, social) for overcoming every scenario, whereas Deus Ex 1 and 2 would more often have additional solutions, many of which were applications of varying degrees of each of those approaches. Basically, there's a lack of nuance.
Okay, the boss fights were terrible. They interrupted the flow of the game and felt tacked on for the sake of having boss fights. All they did were annoy the hell out of people. In fact, if you go back to the old DX:HR thread in Gengaming, you'll see me post a 30 paragraph rant about one in particular that almost drove me over the deep end.
Though the lack of nuance I'll disagree with. I mixed and matched styles and approaches just as much as I did in DX1 (never got far in DX2...pissed me off too much).
Quote:
They added far more content than they 'streamlined', mind you. And it's still one of the finest games I've played in the last 10 years. But there's no doubt - even as a fan of Human Revolution, myself - that there was 'dilution'.
I wouldn't call it dilution, exactly. There were so places where the original was a bit more robust, but it felt to me that was because old DX was designed by a bunch of talented veterans performing at the top of their game, while HR was made by a bunch of talented (relative) newbies to the industry, only just in control of their first studio. They came close. Damn close. But old DX did have that slight edge over it. That little extra oomph.
I wouldn't call it dumbed down, or even overly streamlined (though it did have its cheesy asides, like the boss fights and 3P takedowns). They just didn't think of EVERYTHING. Not the way Specter and co. did. But then again, it was practically their first game. Which is one of the other reasons why I have a little more hope for T4.
jtr7 on 19/4/2013 at 01:19
It's terribly unfortunate (Naw, it's intentionally designed) that the media releases are less interesting at the end of the day than forum bickering. Someday, you WILL change personalities, heal neuro-muscular disorders, and shift paradigms with angry words in text boxes! (lol?)
Renzatic on 19/4/2013 at 01:26
So what are you saying? That until that day comes, it's pointless to argue and discuss? Then why are we all here now? Just to shout in an echo chamber?
thiefessa on 19/4/2013 at 23:41
Quote Posted by Renzatic
Then why are we all here now? Just to shout in an echo chamber?
Its okay if you like the sound of your own voice.
Vae on 20/4/2013 at 02:42
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