Nuth on 26/4/2013 at 04:24
Quote Posted by Dia
.... or: ブラックドラゴンシャドウウルフライトフットアサシン卑劣ニンジャガイ might've worked, too.
;)
Had to google translate that. Sorry, too magicky. No dragons allowed. ;)
Dia on 26/4/2013 at 14:27
:laff::laff:
Yeah, but it does rather sound like something a ten year old might come up with, right? And I'm beginning to be a tad aprehensive as to whether EM might just be gearing this game to the mentalities of said ten year olds. The wait to see is going to seem interminable.
thiefessa on 26/4/2013 at 21:06
Just curious... but what's with the ageism? Why the insistence on putting down ten year olds?
There are youngsters out there with more brains between their ears than some so-called adults.
Goldmoon Dawn on 26/4/2013 at 21:31
*cough*
Oh, I dont know. Even Windows 8 seems to have been designed with 8 - 10 year olds in mind.
thiefessa on 26/4/2013 at 22:54
Not used Windows 8.. haven't they ironed out all the bugs yet? :cheeky:
Captain Spandex on 26/4/2013 at 23:32
I don't think this has been posted here yet (feel free to pelt me with refuse if it has), but (
http://www.polygon.com/2013/4/4/4178710/thief-2014-preview-pc-ps4) JoyStiq got their hands on the 'Press Demo', and had some disparaging words for the vocal performance of Romano Orzari.
A relevant snippet:
Quote:
...being directed by Garrett is helpful, but
his voice acting sounds as if it's stand-in audio. At one point, when Garrett watched a mysterious encrypted plate transform into a glowing ball of blue light, he casually mumbled, "Hm, now I'm curious."
As if the voice acting weren't on-the-nose already, the game also includes text prompts...
Pretty much verifying what we've all been dreading: A performance devoid of subtlety, acting as a glorified gameplay nanny.
Dia on 27/4/2013 at 04:00
Well that doesn't sound very encouraging at all, does it? I mean, we all knew there were people on the T4 team who seemed to be leaving rather quickly, but this part really bothers me: 'The lead and senior design roles were fluid, with some team members departing after less than two years. According to one source, each new lead and senior designer would come with a new vision for the game. Old ideas — including stages and mechanics — would be rebuilt or scrapped. In March of this year, the same month as the game's publicity push on the cover of Game Informer magazine, Lead Game Designer Dominic Fleury left the studio.' Also: 'Sources emphasized the high level of talent and enthusiasm of team members, many of whom came to work on Thief because of their love of the franchise. Those same sources cited team politics and conflicting visions as cause for many departures and setbacks.' No, not encouraging in the least.
"Footage from the demo was originally intended to be shared with the public, but a source says those plans were recently scrapped due to internal unhappiness with the quality of the captured footage.
We've heard that Eidos will show the game publicly for the first time at this year's E3 in June."
Hmmmm .....
Guess we have something to look forward to in June.
Thanks for sharing, Vae.
Vae on 28/4/2013 at 23:01
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