** T2 FM ** Mystery at the St. Anne Inn (Sept. 6, 2007) - by eepcat
HauntHunter on 8/9/2007 at 17:08
Yeah - more new fan missions!!!
Thank you!!!:joke:
Scott8688 on 8/9/2007 at 19:41
Anyone else have this FM Freeze on them? I seem to get a lot of freezes, first time came when I went up the pile of rocks before entering the area were the 2 clowns protroll, 2nd time when the skeleton warrior chased me and I ducked into the small room off to the side before the main entryway. it is odd that it freezes.
Just wondering if it is me?
Thanks
Gloria Creep on 8/9/2007 at 21:57
Eepcat: XXX:thumb:
Thanks! I don't know how I could've missed that! :erm:
Scott8688: I never had that problem. Do you mean you get stuck on the side of some wall?
Gloria Creep :angel:
karstenpontoppi on 9/9/2007 at 07:19
eepcat,
Very nice mission. :thumb:
Enjoyed the creepy turn of things at The Inn.
Thanx!
Sticky Fingers on 9/9/2007 at 17:56
Scott8688 : I didn't have any freezing problems either :erg:
After finding Gloria's "prize", is there a way back out that doesn't involve using a rope-arrow?
EDIT: sorry, nevermind, had my gamma set too low...
Sticky Fingers on 9/9/2007 at 18:22
:eek:
Nearly had a heart attack - [SPOILER]because of that damned cat, just before you leave the basement. :thumb: [/SPOILER]
Gloria Creep on 10/9/2007 at 00:41
YEAH!!!: That's a moment to remember!!! :cool: :thumb:
Gloria Creep :angel:
derfy on 10/9/2007 at 03:00
Heh, nice hidden plaque, by the way.
MrMunkeepants on 10/9/2007 at 04:42
the cat and the lightning bolt both made me jump - the lightning bolt rapidly followed by an angry treebeast made me jump again :p
in ~1 hour I got 2702/2802 loot, 4/4 secrets, 1/? hidden plaques, and a fairly obvious reference to Xiaolin Showdown! I thought those clown masks looked familiar...
the mission was fairly straightforward, with some nice diversions along the way, but the architecture ended up being fairly repetitive; I think the travel time could have been shorter and still had the same impact. I did enjoy it, but the difference between being large (many long hallways) and seeming large (shorter distances with more, circuitous travel options) can make a good mission great :thumb:
nicked on 10/9/2007 at 11:32
I'm enjoying this mission a lot but I also had it freeze on me. I was picking up the corpse that looks like a zombie, surrounded by flies and explosive barrels. Dunno if it's a problem with the carry icon or what, but it just froze.
Other than that, some really nice areas and design.
I loved the training dummy used as a decoy! :ebil: