** T2 FM ** Mystery at the St. Anne Inn (Sept. 6, 2007) - by eepcat
pavlovscat on 8/10/2007 at 20:37
Great mission, eepcat! I'm not a big fan of the various undead, but this mission had just the right balance, enough but not too many. Combined with the creepy atmosphere and well-planned audio, I really liked this one. You really stopped my heart a couple times there.
eepcat on 9/10/2007 at 17:09
Quote Posted by pavlovscat
You really stopped my heart a couple times there.
Mwuhahahaha. That's what I like to hear! I'm glad you enjoyed it. My DromEd days are done and I'm shifting gears to the DarkMod, so hopefully I'll have a new mission in a year or so.
For those who have been dealing with fps lag, I don't know what the cause is. I threw out a desperate plea at the Editor's Guild. Many people finished it without a problem, including myself and beta tester who ran through the mission many times. I wish I could give you an answer, but without being able to reproduce it, it's nearly impossible to debug.:confused:
I would suggest starting anew and maintaining multiple saves in case one gets "corrupted" with this issue.:erg:
I hope you get through it ok.:)
- eep!
Dafydd on 14/10/2007 at 00:50
I'm having a real bugger of a problem with the framerate. The mission began lagging as I hit the area with elevators and metal bridges or corridors or whatever they are; and when I got to the point where I have to sneak past the haunts, the FR dropped to about one frame every two seconds!
I tried restarting; rebooting and then restarting; rebooting, killing all the background programs (except ZoneAlarm) and then restarting; fiddling with the resolution; turning off the weather and dialing down the sky detail -- everything I could think of, but none of it seems to make any difference.
Worse, at that slow a rate, Garrett cannot sneak: The slightest movement makes him bang up and down like a teenager jumping on the hood of a Rolls-Royce, and haunts for miles around come along to see what's up.
I remember a brief warning about the framerate in the text file, but I've never encountered anything this bad before. And my machine isn't that bad... P4 2.4 GHz, 1 GB of RAM, GeForce4 Ti 4209 w/64 MB on board, DirectX 9.0c.
Can anybody help me out here? I'd like to be able to play this mission... :eww:
Thanks,
Dafydd
smithpd on 14/10/2007 at 02:34
Hi Dafydd. See my posts above. I had significant slowdown with a faster computer (Core 2 duo 6600 and GeForce 7950 GT), so we are probably seeing the same thing. In addition, I was unable to save or reload a game past a certain point near the end. Certain custom objects and / or scripts can have bugs. For example, some people have different versions of scripts, and some special version is needed to make it work properly. I have seen this type of thing quite a few times. Even normal objects in unusual circumstances have bugs, such as the zombie torso sound bug in Bonehoard, which could bring a system to its knees. Unfortunately, eepcat cannot reproduce it, so I think he is letting it rest:
Quote Posted by eepcat
For those who have been dealing with fps lag, I don't know what the cause is. I threw out a desperate plea at the Editor's Guild. Many people finished it without a problem, including myself and beta tester who ran through the mission many times. I wish I could give you an answer, but without being able to reproduce it, it's nearly impossible to debug.:confused:
Dafydd on 14/10/2007 at 05:15
Well, that's a good argument for using more than one beta-tester, I reckon. :idea:
Dafydd
Acolyte6 on 4/11/2007 at 19:35
That was pretty wild ! To read the note to brother Stephen in the strong room. It almost felt personal since my name is Stephen too :ebil:
The inscrutable po on 5/11/2007 at 04:44
Some nice new music in this fm, especially later in the game when the skeletons start showing up. I thought I also heard some new dialogue among the female prisoners that sounded like it belonged in the official missions.
eepcat on 5/11/2007 at 17:39
Thanks for the comments. I spent quite a bit of time creating and finding the right ambients for this mission. The background music post-slaughter is original. The music in the crypt is from the soundtrack to Werner Herzog's "Nosferatu".
There are two female prisoners. The voice for one was our own Elentari, who has since gotten more voice acting gigs.:D The other is a collection of odd quips from Frank Zappa's "Lumpy Gravy" cd.:eek:
I hope the mission made you jump at least once!
- eep!
frobbin hood on 25/11/2007 at 19:44
Just finished - enjoyed it very much. Got the Zappa clips - that was a surprise!
When returning to the start, I noticed what sounds like a voice as you walk through the door between the kitchen and the basement entrance, tried it a few times but couldn't make it out. Is it supposed to be decipherable, or is it just a noise?
Jah on 14/2/2008 at 19:40
I'm stuck at the very beginning.
Edit: Nevermind. I didn't realize the safe was unlocked! :o
I also experienced both the sound bug with GarrettLoader and the difficulty bug with DarkLoader. As for the sound, I can report that the GarrettLoader-converted mp3's will play normally outside the game itself, so it's not a conversion problem - for some reason, it just seems like GarrettLoader is playing them at an extremely slow speed (I was quite startled when I heard Garrett's opening speech about introducing himself - I thought some sort of evil demon or spirit was talking to me! :D ), which makes the speech incomprehensible.