itllrun10s on 9/1/2021 at 01:23
As soon as this mission loaded, I smiled and immediately knew who the author was.
Galaer on 9/1/2021 at 12:35
Mission beaten in almost 1 hour and collected 2688 loot. While aesthetics in this mission aren't my cup of tea, I liked design of the city. There was a lot of places. Puzzle was interesting, but I think it's a bit too easy. Also I was interested in the story, too bad it doesn't specifically shows the contain of the notes. I think sound of groans in 2nd floor of inn was out of the place. The same goes for wind in Seminary. There are only 2 windows open there and they are in rooms with closed doors. Besides there is no wind outside. Also Garrett's footsteps, many times I mistook Garrett's footsteps as enemies footsteps. There is something about them that let me think that guard is approaching me.
Other much bigger for me thing was sound of wind. With my sensitive ears it's loud. So I wanted to lower volume, but I noticed that lowering ambient volume doesn't work on it for some reason. Usually wind is ambient sound in other FMs, so ambient setting affects it. Not in this mission. Speaking of which I had no problem with loudness of city part. But for wind part I was forced to greatly lower general sound setting, so unfortunately I couldn't hear enemies. Sadly this affect my experience with this mission greatly. I hope there will be update that will connect wind sound to ambient setting in the future.
zappenduster on 9/1/2021 at 14:34
Nice crafted mission, IMHO there could be more shadows. Nevertheless looted
2718/3383 and grabbed the required object on playing hard. Find the
way back to the warehouse? I went back to where I started but the mission didn't quit ... so I did. :cheeky:
The lady in the blue robe fell into the water and died, but it was not my fault, I swear!
Inline Image:
https://www.ttlg.com/forums/images/smilies/angel.gifQuote Posted by CinderNotes.rtf
* Loading Information *
This mission will work fine with DarkLoader. Just place the zip file in your missions folder.
I still use it anyway but nice to read it.
Inline Image:
https://www.ttlg.com/forums/images/smilies/ebil.gifQuote Posted by Samantha1
I expected some haunt to appear :D"No, the place isn't haunted! ... Next time, I'll tell Lord Carlin about all this nonsense." ;)
Samantha1 on 9/1/2021 at 14:51
Quote Posted by zappenduster
"No, the place isn't haunted! ... Next time, I'll tell Lord Carlin about all this nonsense." ;)
Petze! :cheeky:
Bikerdude on 9/1/2021 at 16:33
So put the code in, heard a sound. But cant figure out where I am supposed to go.
Galaer on 9/1/2021 at 17:01
Quote Posted by Bikerdude
So put the code in, heard a sound. But cant figure out where I am supposed to go.
Portcullis near code panel should raise. I also heard it's possible to do the same by turning off turbine. Maybe that's what you did.
Bikerdude on 9/1/2021 at 17:04
It dosen't but I found one in the basement that did :-)
trioptimumscapes on 9/1/2021 at 17:22
really liked this mission. Dont wanna highjack the thread but is there a list of daylight/dust missions on the ttlg ?
trioptimumscapes on 9/1/2021 at 17:50
cheers I found it just after I posted :thumb: