Grandmauden on 2/1/2021 at 04:01
Fantastic horror mission! I loved the buildup of the creepy atmosphere before Garrett descends below deck.
Found 1475 / 1600 loot.
Galaer on 2/1/2021 at 10:24
Mission beat in almost 1 hour, but half of this time is searching for certain gear. Also only missed 25 loot. Really good atmosphere and fun mission. It feels short though. I have no idea why author force fog through fm.cfg. Most of the people plays with fog anyway and people who don't play, like me, will immediately edit fm.cfg to disable fog. Also when searching for gear I thought it's maybe behind white double door, so while searching I found 2 "No Speedbrains Allowed" scrolls. What's about that?
Skejven on 2/1/2021 at 11:51
Quote Posted by Galaer
I have no idea why author force fog through fm.cfg. Most of the people plays with fog anyway and people who don't play, like me, will immediately edit fm.cfg to disable fog. Also when searching for
gear I thought it's maybe behind
white double door, so while searching I found
2 "No Speedbrains Allowed" scrolls. What's about that?
Eh, in FMInfo.txt file I said "PLEASE keep the fog on (or if for whatever reason it's turned off, please do turn it on), it's very important part of the mission."
The
No Speedbrains Allowed is just a meme
Beltzer on 2/1/2021 at 13:49
Of the five released so far, this one is on the top, besides "A Midsummer Night's Heist".
Yandros on 2/1/2021 at 17:02
I moved the discussion about fog, and more broadly about authors forcing settings and whether or not players should honor those choices, into (
https://www.ttlg.com/forums/showthread.php?t=151015) its own thread. Please keep discussion here about the mission itself and continue that discussion in the new thread.
john9818a on 2/1/2021 at 20:17
I had a trap set up for one of the zombies, and I heard it around the corner. I realized it wasn't getting any closer anymore, so upon investigation I noticed that the zombie somehow got caught up in the pipes in the ceiling. :) I was able to whack it 20-30 times but it wouldn't die. Anyway this is a very well put together mission and is certainly very creative!
pwl on 2/1/2021 at 22:55
Neat idea but a little too much metal for my liking but I found that if youstay crouched and in the shadows the monsters left you alone I even had one bump into me
pwl
Master of Dromed on 3/1/2021 at 03:36
Just finished this on Normal mode in 41 min 35 sec, found 1300 out of 1600 loot. The architecture and the atmosphere of this missions were great, the story was nice. The only problem was the gameplay which was a bit frustrating. After i entered inside the ship on the broken window on the first floor i was haunted all the time by the damn mummies not having a second of rest :) They were everywhere, on the first floor, on the deck level, under the deck, in every room i was they were there. I could not find a way to get rid of them so i was forced to ghost almost the entire level. They had a speed boost moving like a train after me, was very hard to get rid of them and the metal and black marble mechanist floors just made things worse. Because of that i could not explore every room as i wanted and finding the bronze gear was a long and painfull process. Maybe if they behave like normal zombies things could be much easier for players i think.
Also the mission appeared small to me. Overall i gave this mission 6/10 rating. Thank you for making it!
Skejven on 3/1/2021 at 06:09
I would appreciate guys if you would use spoilers :)
Kin on 3/1/2021 at 06:51
Small mission but it is forcing a gameplay that thief game was meant to be played. Taking in to account the time you had to build it 9/10 from me (I would use 10/10 if there was a hidden chest somewhere with holy water or some fire arrows:cheeky:)