zappenduster on 3/1/2021 at 11:13
Although the plot of that FM is excellent I couldn't finish it because of those fast and aggressive AIs. I wasn't able to defend myself and the noisy floors made it even worse. :rolleyes:
However, I was able to loot 1200/1600 and therefore satisfied. :cheeky:
Samantha1 on 3/1/2021 at 16:33
I like the plot and creepy atmosphere in this FM, but dropped it when I got down to the zombie-like AIs.
Taylor on 3/1/2021 at 16:35
I liked this mission. The way you designed it raised the tension very well :thumb:
Also I liked how well you built the
trashed up state of this ship.Finished on expert with whatever amount of loot (I think I've missed
like 150)
Quote Posted by zappenduster
Although the plot of that FM is excellent I couldn't finish it because of those
fast and aggressive AIs. I wasn't able to defend myself and the noisy floors made it even worse. :rolleyes:
[...]
It's some general thing about AI in Thief, but I put it in a spoiler just in case:
Try crouching in complete darkness (i.e. when you are in maximum dark even with a weapon raised), without equipping any weapon. That way enemies won't notice you when pass by, sometimes not even when they're searching for you on alert level 2.
The same is true for these zombies (or whatever they were).
Works with most enemies unless they emit light or are somehow altered (e.g. super sensitive)
fortuni on 3/1/2021 at 19:03
Superb little mission, well done Skejven.
I'm not a fan of horror but this mission got the horror level just right for me, a good dollop of scares but nothing too frightening that made me want to give up. The ship was nicely decorated throughout with upturned furniture and dead bodies all over the place. I did get caught in the Captain's quarters in the end when trying to get the mask, the zombie decided he was not going to leave that room, so I had to make a mad dash for the safe, grab the mask and leap over the railing before high tailing it to my boat.
Overall a wonderful experience.
Thank you!
Owl2 on 3/1/2021 at 19:28
I played this one too and also finished it.
I find that it is lacking some story unless there are some notes/readables i missed.
But the rest is very well made.
Its good as it is and doesnt need updates :)
cheese, lol on 4/1/2021 at 05:36
Loved how I felt like I was always being chased. Hard to lose a tail if I've got to move fast to evade those things. Managed to get through it without using any utility, though I feel I'm too conservative with moss arrows. Died once trying to mantle into a vent opening. What a clumsy thief.
Kerrle on 4/1/2021 at 08:46
The mummies just aren't for me.
Very much liked the state of the ship and the environmental storytelling, but I won't finish this one.
Moving slowly around invincible enemies in close quarters is just not what I'm looking for right now.
Happy for those that do enjoy it, though.
klatremus on 5/1/2021 at 05:43
Thanks for this mission Skejven, I enjoyed it quite a lot! Nowhere near perfect, but the tension and atmosphere buildup was great. It dropped some in quality when it was forced ghosting, fast monsters and tons of metal, though the mummies weren't hard to sneak around.
Finished with 1525 out of 1600 loot. Didn't find the light grenade one player talked about, nor the weird meme scrolls, but I didn't search that well. I may go back to loot for other loot. Is there enough equipment to kill the mummies? I only found 1 flash mine and 1 flash bomb...
Skejven on 5/1/2021 at 09:15
Quote Posted by klatremus
Is there enough equipment to
kill the mummies?
There isn't, I think the light granade one user was referring to was just a flash bomb
Do people really think there is too much metal? I find it quiet surprising, I mean it's a mechanist metal ship in the end but I understand the gameplay point. There are only few rooms that are mostly metal
The chapel (which you can go through without ever touching metal tho), the upper part of the engine room, one small room before that and one room with the water machinery in the centre. This might be a lot but you also have
3 moss arrows to your disposition and since I tried to make the mission interconnected and with several safe spots you can
get away to from the mummies if you alert them, which can lead to some cool action like fortuni mentioned.
Cardia on 5/1/2021 at 14:27
Finished this mission in 8 minutes on "normal" difficult, very satisfying ambient that is unusual , the darkness that imposes itself around the player, i´ve never seen that before in a mission, it's incredible what we can do with NewDark.
The atmosphere is creepy, nice ambient music, fun gameplay and interesting boat that offers well built art-deco rooms to explore.
Thank you!
Will replay it in "expert" mode some day. This will receive a positive note from me.