klatremus on 10/1/2021 at 05:46
Can anyone confirm that all the loot exists in this mission? I've been over the entire ground 4 times now and come up 25 short. I didn't read about anyone getting it all. I haven't found any one particularly difficult item, just randomly scattered here and there.
Edit: Not even 5 minutes later I found it. I never realized the cabinets in the kitchen could be opened. There was a gold goblet in there.
Skejven on 10/1/2021 at 17:58
Since Apiai made french translation of the mission (thank you very much again Apiai!), there is new google disc link that includes both english and french version.
There weren't any game breaking bugs reported and I don't want to update the mission while the contest is still on-going, so this "update" doesn't include any fixes/changes.
tone_lord on 19/1/2021 at 04:32
:eek:Wowowowowowow!
One of the creepiest missions ever!
Brilliant use of lighting, SOUND(!!)(oh god! the SOUNDS!), and the claustrophobic confines aboard ship to raise the hackles and keep them raised.
Almost Lovecraftian in its sense of dread and the unknown.
Hint to those who have yet to play it: Do NOT turn the gamma up! Play it dark. You will get the full terror of it then.
Loved it!
I wonder what could be done with this control of atmosphere and fear in a mission not limited in size?
Expand this to deeper decks, approaching closer and closer to. . .the UNNAMEABLE!!
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!!!:eek:
<Username> on 22/1/2021 at 20:00
I agree. One of the most creepiest missions ever. When I rated the missions from this contest, I gave The Perdurance a 10/10 in the atmosphere category.
PotatoGuy on 2/2/2021 at 16:59
Just finished this mission, which is one of my favorites so far in the contest. I really liked the build-up of suspense, since (at least on Hard) the two highest floors at first don't have enemies.. It was a smart move to put most of the marble floors on those floors since even though I was sneaking carefully, I was still scared when I made a noise on them. And to not immediately get a repurcussion actually increased tension.
I read a lot of people had trouble with the metal, but I thought it wasn't overused. The author created some nice shortcuts and had enough other surfaces where needed. I had little problems sneaking after observing patrol routes first. The mission felt a bit like a love child between Hipbreaker's Eclipsed and John D's Deep Trouble. My favorite aspect of the mission is how the whole ship looked really beautiful, while the rooms also made logical and spatial sense. My favorite was the engine room!
Skejven on 2/2/2021 at 21:39
The #1 wanted feature is here: ślōnskŏ gŏdka (silesian language) support! I know nearly everyone here was waiting for it so I made it a thing. Remember to change a line in darkinst.cfg to something like this: language silesian+english
and remember to boost your immersion by reading the FMInfo SZL.txt file!
As with the previous language update, this one doesn't update the mission with any fixes/changes
Psych0sis on 2/2/2021 at 22:35
Awesome!!!!!! Thanks for the update, gonna have to pass on the FMinfo reading as it might break my immersion though, but very cool nonetheless.
agentorange on 21/2/2021 at 10:33
Short but sweet horror mission.
[spoiler]The setup of a ghost ship with some evil presence onboard reminded me a lot of Nosferatu (and the VTMB ship section based on that movie).
I was fine with all the metal because it forced me to decide if I wanted to play extra slow, or risk running and alerting the mummies then trying to get away/hide from them. I'm not big on ghosting, especially against non-human enemies, and I actually enjoy having to adapt to new situations.
The mummy creatures scared the shit out of me the first time I saw them (one of them came rushing up the stairs from below deck and got right in my face). That radio static like noise they make was very reminiscent of Silent Hill.
One negative would be the mission ran very poorly for me. I am on a crappy laptop at the moment so that may be why.
Would like to see a longer/larger mission with the same atmosphere.[/spoiler]
Wormrat on 26/2/2021 at 05:34
It took me a few tries before I could get into this one (although the first attempt gave me a good spook), and I'm glad I stuck with it. The whole thing looks great, but the bottom levels in particular are a delicious slice of industrial horror. Love that vibe of "this environment was not designed for your comfort or safety". I found the layouts to work impressively well for both sneaking and panicked running, and the tunnels are disorienting and claustrophobic, especially with the darkness "fog". I admit my final, successful attempt was more Looney Tunes than graceful. I think I would have preferred only one enemy, but maybe that would have been too easy. Oh, and I caught a reference to Ascend the Dim Valley.
Eiji on 27/2/2021 at 22:52
I can sum this one up in just one word... CREEPY!!! (with a capital "creep"..)