Rogue Keeper on 26/11/2008 at 15:12
In the mid 90s I had a chance to briefly try out one of the early VR helmets for ordinary consumers, VFX-1. It was pain in the arse to navigate Doom by tilting it's l33t "Cyberpuck" controller. Not to mention that after few minutes my eyes were quite tired by staring into small LCD displays just few centimeters in front of my eyes. The picture was terribly pixelated. Interesting technical curiosity, which looks slightly amusing today, but I can't imagine who would play games regularly with this thing on head. They shipped it with copies of System Shock (which I didn't have luck to try). And playing Descent on it could be quite nauseous.
(
http://museum.bounce-gaming.net/vfx1.html)
TTK12G3 on 26/11/2008 at 16:01
Unreal fan here, chiming in. :erm:
Ostriig on 26/11/2008 at 17:42
<3
ZylonBane on 26/11/2008 at 21:40
Half-Life was the game that finally pushed me over the edge into building my first home PC. Prior to that I just used a PC at work, and got by with my trusty Atari computer and Atari game consoles at home. :sweat:
swaaye on 26/11/2008 at 23:11
Quote Posted by Volitions Advocate
actually I just thought of something.Half Life very profoundly influenced the FPS gaming scene for me by being the very first game ever to use the WASD + Mouselook configuration as a default.
Jedi Knight did it before that. I think some DOS games actually did it before JK. System Shock uses WASD + mouse for the most part (you could call it QWEASDZXC).
Half Life just added to the buzz growing around WASD and made it even more public knowledge.
swaaye on 26/11/2008 at 23:17
Quote Posted by BR796164
In the mid 90s I had a chance to briefly try out one of the early VR helmets for ordinary consumers, VFX-1. It was pain in the arse to navigate Doom by tilting it's l33t "Cyberpuck" controller. Not to mention that after few minutes my eyes were quite tired by staring into small LCD displays just few centimeters in front of my eyes. The picture was terribly pixelated. Interesting technical curiosity, which looks slightly amusing today, but I can't imagine who would play games regularly with this thing on head. They shipped it with copies of System Shock (which I didn't have luck to try). And playing Descent on it could be quite nauseous.
(
http://museum.bounce-gaming.net/vfx1.html)
I had a go at one of those too, at a Cyber Cafe that was near me way back then. Played MechWarrior 2 and Flight Unlimited. It's hard to remember much but it was an interesting experience...
They show up on eBay occasionally and always get bids.
heywood on 26/11/2008 at 23:52
Quote Posted by Volitions Advocate
actually I just thought of something.Half Life very profoundly influenced the FPS gaming scene for me by being the very first game ever to use the WASD + Mouselook configuration as a default. I never played any of the quake games this way before HL.. and the only game I can think of that really did the same thing well back in the day was UT99.
It might not be the first game to ever do it. but I remember downloading Uplink and really having to get used to shooting with the mouse button instead of Ctrl and turning with the mouse instead of the keyboard. But once I got the hang of it, obviously It was the better control scheme.
I think It deserves revolutionary status regardless, but that was a breakthrough either way.
Quake introduced mouselook to me and most of the people I know. Using the keyboard to turn worked OK in Doom because the game was basically 2D and you didn't have to aim accurately. Because Quake was truly 3D and faster, you had to be a masochist to play without mouselook (especially multiplayer). I can't imagine playing it using only the keyboard.
Well, yes I can imagine it, because I suffered through keyboard turning in System Shock.
Renzatic on 27/11/2008 at 00:09
Quote Posted by heywood
Quake introduced mouselook to me and most of the people I know. Using the keyboard to turn worked OK in Doom because the game was basically 2D and you didn't have to aim accurately. Because Quake was truly 3D and faster, you had to be a masochist to play without mouselook (especially multiplayer). I can't imagine playing it using only the keyboard.
Hey, I did it. I even played Descent with only a keyboard. It wasn't until Unreal kept kicking my ass that I even considered using a mouse for anything other than pointing at stuff on my desktop.