Briareos H on 20/11/2008 at 21:54
I remember HL being the first game I bought with my own money, I even skipped school on that day to go to the store. Yay for buggy ATI Rage Pros that never displayed the decal textures correctly \o/stop fagging up my thread with unreal >:(
Scots Taffer on 20/11/2008 at 23:49
yeah, fuck unreal. I really never liked it at all. horribly boring combat, ugly world, boring weapons.
Now, OppFor, there's making a good game even better.
The boot camp training and near-misses with Gordon just made the Universe seem so infinitely awesome, pity they had to fuck it with Blue Shift being such a short, nothing game and they never followed up with more expansion packs, which I would've liked.
Scots Taffer on 21/11/2008 at 00:27
Yeah, goes without saying really that Thief is the game that most shook up my perception of what first person gaming could offer after the cinematic shootfest spectacle of HL.
icemann on 21/11/2008 at 04:22
Gotta say that I cant decide on which is the better game between Half-Life and unreal as well. Unreal will forever be one of my most favorite games of all time, and I will always remember that moment of leaving the Riker for the first time as well. Totally blew me away. The whole entire game blew me away honestly. The music was some of the best I`ve heard in games too.
Half-Life blew me away as well, but not on the graphics. Unreal was definately better there, but with Half-Life you had the interactable npcs, and the great storyline and it was a game that went on for ages (in a good way), plus it had one of those kinds of endings that left you sitting there going "WTF!!!!". Excellent excellent game.
Both are equal to me I`d have to say in the end. Each is a must play game, both for different reasons.
EvaUnit02 on 21/11/2008 at 04:27
At the time I enjoyed Sin a lot more TBH. The chemistry between JC and Blade was great, it was like a buddy action film. It had some decent quotable dialogue too. "Hadwin, Mueller, check his ovaries!"
I loved the multiplayer too. While everyone was playing Quake 2, my brother and I were LAN'ing Sin + Wages of Sin. The hoverbikes in WoS were a blast.
The recent follow-up, Sin Episodes: Emergence was a big disappointment TBH. It felt like a Half-Life 2 mod. The talkative Blade had become a mute. There's some rather good speech mods over at Ritualistic.com, makes the experience a lot better - if you can forgive the fact that you feel like Bruce Willis in The Sixth Sense.
BlackCapedManX on 21/11/2008 at 05:07
Quote Posted by sh0ck3r
Holy shit. It's on sale on Steam for 98 cents until Nov. 21.
I had $1.74 in one of my bank accounts. I now have $.76, a copy of HL1 (which I've never owned to date) and three days until I have another class.
You are my hero.
WingedKagouti on 21/11/2008 at 09:37
Quote Posted by quinch
Unreal was mostly repetitive and tedious.
Strangely enough, that's my opinion on Half-Life.
Other than that, Unreal had colours while Half-Life had shades of brown interspersed with patches of grey, until you arrived in Zen which added green (that did seem like a major technological breakthrough compared to the rest of the game).
Half-Life was Doom/Quake with some spoken dialogue and assorted scripted sequences. Unreal was a tour of an uncharted (by humans at least) planet.
Chimpy Chompy on 21/11/2008 at 10:13
Unreal had the "ooh" factor of ambience and stumbling across awesome-looking scenery. Half-Life was the greater game though - for making you feel you were actually taking part in a piece of fiction rather than just shooting rows of monsters to reach a level exit. Well ok Shock had already done that but it was a pretty niche thing.
june gloom on 21/11/2008 at 12:20
Quit with the Unreal knobslobbering god damn it. You want to go hulhauglhaluahlghagh on a mediocre game make your own god damn thread. This thread is about Half-Life and how awesome it is.