R Soul on 5/3/2009 at 01:10
873. You look at some far away trees and wonder whether they're distant art or an object.
874. You get into an argument about your current house being well constructed but your old house having a better atmosphere.
875. You don't want new wallpaper because you don't want to end up with a bloated gamesys.
876. You have difficulty shopping because things aren't arranged in a hierarchy.
demagogue on 5/3/2009 at 20:45
Quote Posted by R Soul
874. You get into an argument about your current house being well constructed but your old house having a better atmosphere.
Yeah, I'll regularly mention something about a place having good atmosphere, even places like alleys and warehouses, and get weird looks.
Reminds me of another one:
877. You comment to your friends what great color coordination there is between the exterior walls of a building and the color of the sky.
qolelis on 6/4/2009 at 18:49
878. You think that you can select a brush face by just looking at it.
Dront on 6/4/2009 at 20:21
879. If you see a beatiful pattern (on a wall, floor, ceiling...) you try to calculate how many pixels this texture is and what is it's quality.
Zontik on 8/4/2009 at 11:07
880. You add script 'ControlDevice' to an object and hope DromEd will understand what do you mean...
(I really need a break!)
nicked on 8/4/2009 at 12:28
881. Your first thought when admiring any interesting buildings, beautiful scenes or gorgeous architecture is: "Yeah, but it'd be a bitch to roombrush."
Ricebug on 11/4/2009 at 14:16
83. You can pronounce dodecahedron without stuttering.
Zontik on 13/4/2009 at 13:16
Do you REALLY can?!!
demagogue on 13/4/2009 at 18:35
I personally always call them dodec's, almost as a term of affection.
Lol, I think that by itself warrants a new entry.
883. You call dromed entities by abbreviated forms, with a kind of familiarity, like dodecs and I'll have to think of a few others.
R Soul on 14/4/2009 at 00:39
884. You're very impressed when someone who's lost a key doesn't just stand there like a moron, but actually starts looking for it.
885. When you meet two people with the same name, you call the second one Object#1295.
886 (One for the future). After Dromed stops working in 2038, instead of moving on, you turn back the computer's clock and just keep building.