demagogue on 9/8/2009 at 22:31
Reminds me a little of:
939. You know an alley during the day, but one night you specially take a walk out to it just to walk down it and see how it looks at night, for ideas and inspiration.
LarryG on 16/8/2009 at 17:53
940. When your only time away from actually DromEding is posting to topics at TTLG about DromEding.
witherflower on 16/8/2009 at 19:19
941. When your wife leaves you, slamming the door behind her and you wonder why the heck it didn't crash since you hadn't built the databases yet.
Brother_Murus on 4/9/2009 at 10:28
(I can't believe this thread started in 2000, and is only up to 948!)
942: You believe that life is just a huge Thief campaign.
943: You believe that if you die, you can replay it from the start.
944: You build a house (In "Real Life") that looks EXACTLY like Lord Bafford's Manor.
945: After a decade of DromEding, you actually look at your house, and find a thick layer of dust has spread over it.
946: You go outside for the first time since 1999, and find the grass is taller than the garden fence.
947: While away from the computer, you bring a pad of paper with you, draw the interface and pretend to make level.
Zontik on 4/9/2009 at 11:50
Maybe it has been noticed already. If no, then
948. You put expression "Real Life" in quotes, but you don't quote Thief Universe.
Nightstroll on 4/9/2009 at 23:13
Quote:
948. You put expression "Real Life" in quotes, but you don't quote Thief Universe.
:joke:
R Soul on 5/9/2009 at 19:13
949. You assume umbrellas don't work because they're objects, and everyone knows objects don't block rain.
950. You never ask anyone to help you carry anything heavy, nor do you offer to help others, because objects can only be attached to one person.
951. You often lean against doors to make sure you can hear what's on the other side.
952. If someone goes the wrong way after you giving them directions, you assume that they have in fact found a shorter way thanks to the pathfinding database.
953. Whenever you come across an object that isn't rectangular, you give it a wide berth in case you bump into the physics model.
Yandros on 5/9/2009 at 20:26
Quote Posted by R Soul
953. Whenever you come across an object that isn't rectangular, you give it a wide berth in case you bump into the physics model.
:laff:
Nameless Voice on 6/9/2009 at 02:20
When this gets to 1000, someone needs to go through them all and weed out all the repeats and the non-DromEd-related ones, so we can still need a few hundred more. ;)
LarryG on 6/9/2009 at 03:12
I would volunteer, but I have a mission to complete. :laff: