Jenny Chen on 15/6/2007 at 15:26
My playing style of first person shooters seems to have get much influence from Thief series.
A few months ago, upon my first look at Halo's introduction, I mistook its main character's name - Master Chief for Master Thief heheheh. Now I'm playing Halo, and in my game, that steel-clad young man behaves as though he's turned into a Master Thief.
Here are some examples:
1) In a single-player level, when I arrived at a square in the middle of a mountain, according to the game guide, you'll fight a large number of Covenant soldiers as well as quite a few helicopters and you'll die a lot of times before win. But as soon as I saw this area, I immediately ran into a groove at the skirts of the square and found a cover so that I could take out my Sniper to do some "broadhead-arrow" thing. I accomplished very easily by taking down the helicopters one by one with only one bullet for each! And the enemy soldiers were finished off with two grenades even before they noticed me!
2) In a multiplayer map for the first time, while almost all the other members of both my team and the other team were fighting "bravely" in the open, I ran into a side tunnel to snipe the other team. When my ammo ran out and I sneaked off to look for ammo, I got fragged in front of an alcove by someone from the other team. In the death animation screen, I saw my Master Chief knocked out by the butt of a shotgun, wow which is as poweful as the Black Jack of a Master Thief!;)
Vogelfrei on 15/6/2007 at 23:01
The best thing about playing action-based multiplayers the thievy way: Most people aren't prepared for that. :D
It's always great when a game gives you this opportunity, even or especially if it's unintended. In some it is pretty much impossible, though, except maybe for a few camping sites. Or maybe I'm just not being creative enough. oO
imperialreign on 16/6/2007 at 02:42
Quote:
The best thing about playing action-based multiplayers the thievy way: Most people aren't prepared for that.
I've adapted a lot of my 'thief skills' to frag fests such as quake. Usually, when a map starts, the first thing I do is cover for the shadows, then search for the highest area possible. I tend to go for the deadly long range weapons (if available) and snipe people from a distance. If I don't have access to such things, I'll find a dark niche or alcove that most will just run right by, and hang there until I can hit someone point-blank.
I make it a point not to camp around spawn points or weapon/ammo points, and people will still complain I'm not playing fairly - just cause they never saw it coming and it's effective.