gamophyte on 25/7/2014 at 05:20
Thanks in advance to those who help novices like me. I am picking dromed back up from 2001, for some newdark action.
I was reading up here (
http://www.ttlg.com/forums/showthread.php?t=140097&p=2144462&viewfull=1#post2144462) "Supports GIF, PCX, TGA, PNG, DDS, PCX 32-bit, BMP 24/32-bit, TGA RLE as textures"
... thinking from that thread; I don't have to do anything but drag and drop my png file into a custom texture family folder and add it to my game sys.
But I am not able to load the texture.
Inline Image:
http://i.imgur.com/Odttujm.pngIs there something I might be overlooking?
Any help is appreciate. I am already relearning fast.
Xorak on 25/7/2014 at 06:05
Right above that warning in yellow is another warning telling you the texture size is invalid.
I'd start there. That maybe has something to do with it.
Sensut on 25/7/2014 at 06:08
Quote Posted by gamophyte
Thanks in advance to those who help novices like me. I am picking dromed back up from 2001, for some newdark action.
I was reading up here (
http://www.ttlg.com/forums/showthread.php?t=140097&p=2144462&viewfull=1#post2144462) "Supports GIF, PCX, TGA, PNG, DDS, PCX 32-bit, BMP 24/32-bit, TGA RLE as textures"
... thinking from that thread; I don't have to do anything but drag and drop my png file into a custom texture family folder and add it to my game sys.
But I am not able to load the texture.
Inline Image:
http://i.imgur.com/Odttujm.pngIs there something I might be overlooking?
Any help is appreciate. I am already relearning fast.
Is right there: "
roof0073 is 600x600.. not valid" 600x600 texture size is not supported!
Edit: well, Xorak beat me :laff:
Le MAlin 76 on 25/7/2014 at 10:07
Quote Posted by gamophyte
Thanks in advance to those who help novices like me. I am picking dromed back up from 2001, for some newdark action.
I was reading up here (
http://www.ttlg.com/forums/showthread.php?t=140097&p=2144462&viewfull=1#post2144462) "Supports GIF, PCX, TGA, PNG, DDS, PCX 32-bit, BMP 24/32-bit, TGA RLE as textures"
... thinking from that thread; I don't have to do anything but drag and drop my png file into a custom texture family folder and add it to my game sys.
But I am not able to load the texture.
Is there something I might be overlooking?
Any help is appreciate. I am already relearning fast.
The size of the texture must be a power of two (2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048 & 4096).
gamophyte on 25/7/2014 at 20:05
Quote Posted by Le MAlin 76
The size of the texture must be a power of two (2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048 & 4096).
Thank you! Okay I was confused, because I knew newdark can use big textures, so it's the ratio on up.
gamophyte on 25/7/2014 at 21:36
:(Continuing today, I noticed no matter what I add to in the texture hierarchy it doesn't stay.
Inline Image:
http://i.imgur.com/VDzAzwo.png EVEN THOUGH I immediately save a custom gamesys right after.
When I go and open my tester mission and set the gamesys to my custom gamesys, the entry is not there. If I load the texture anyway and right click--> view in hierarchy, it's just under "texture" with no association with what I set earlier "wood".
Inline Image:
http://i.imgur.com/aSeDiYK.png
Xorak on 25/7/2014 at 22:19
Do you 'set' your mission to use the custom gamesys? You can save the gamesys to whatever you want, but then run:
set_gamesys test.gam (i.e whatever name you use), though not sure if there's a more streamilined way to do it in NewDark.
I'm also still in the habit that whenever I make a change to the gamesys I close Dromed immediately and then reopen it. Maybe that too is the problem here.
gamophyte on 25/7/2014 at 22:34
Quote Posted by Xorak
Do you 'set' your mission to use the custom gamesys? You can save the gamesys to whatever you want, but then run:
set_gamesys test.gam (i.e whatever name you use), though not sure if there's a more streamlined way to do it in NewDark.
I'm also still in the habit that whenever I make a change to the gamesys I close Dromed immediately and then reopen it. Maybe that too is the problem here.
Thank you. My steps are, I open dromed and portalize to see brush. I know that I want my roof0073.png in fam folder "test" to be wood. I open obj hierarchy and select textures
Inline Image:
http://i.imgur.com/0Eiyvj6.pngThen find
wood , while highlighted I click
addInline Image:
http://i.imgur.com/hnhanmp.pngI type in the right directory and texture name
It goes in at the bottom under wood...
Inline Image:
http://i.imgur.com/ZeynKlh.pngI then close dialog, then hit
File-->Save gamesys... I save test.gam to thief directory.
I then open my custom mission and then hit
File-->Set custom gamesys I select test.gam
I then check texture hierarchy and it's not there anymore. Like I said above when I go to texture pallet and load it, it doesn't say it's under wood. It just says texture. Where as if I right click roof texture from city fam it's under tile.
Xorak on 25/7/2014 at 22:55
I never do the step where you type in the name of the texture you want added to the woodtex folder. I drag and drop the texture from below into the correct heading. I think you're trying to write in a new texture name while that texture already exists somewhere in the gamesys. It may've even ended up under the Missing folder listed under Archetypes. It's possible it's trying to create two of the same texture and thus is creating the same error where you have two of the same object name.
EDIT - If a texture's listed under missing, you can delete them and the next time you open Dromed it should be in the regular Texture list in the Object Hierarchy.
gamophyte on 26/7/2014 at 04:04
Quote Posted by Xorak
It's possible it's trying to create two of the same texture and thus is creating the same error where you have two of the same object name.
EDIT - If a texture's listed under missing, you can delete them and the next time you open Dromed it should be in the regular Texture list in the Object Hierarchy.
Yep, it's peculiar, It wasn't under missing, so I re-tried with a fresh load of dark.gam, loaded texture and applied to wall. Then dragged it from the un-categorized bottom of texture hierarchy up to wood (WoodTex). It stuck finally. Which is not what tutorials I've read say to do, so odd. Thanks Xorak so much for sticking with me.
Inline Image:
http://i.imgur.com/QTNGdQy.pngPS : When using window objects to decorate terrain brushes of non-enterable building, do I have to air-brush, or make a hole for them? Or can I set them in the wall a little?