The_Raven on 3/11/2008 at 18:55
Chances are, they weren't.
ZylonBane on 3/11/2008 at 19:03
Quote Posted by demagogue
That reminds me of a commercial I just HATE.
I LOVE that commercial. The gun the guy's carrying is a gigantic six-shooter!
june gloom on 3/11/2008 at 19:55
That commercial is like the way Penny Arcade gets sometimes in that it's too true to be funny.
Gaph on 4/11/2008 at 00:27
Quote Posted by mothra
and I must say that after playing some "blockbusters" since then, theWitcher still keeps me interested. even with all the different variations in the story found out after 4 replays I can still revisit it and have fun with the minigames (drinking/gambling) AND the combat alone. and the design/music is still one of the best I came across in a long time. I don't care that the engine is dated and maps are small and restricted. the story is more openended and diverse FarCry2 ever was with its copy/paste 50km map.
it's just one of those games that felt boring to begin with (although interesting) and then it clicked, everything fell into place and no flaw whatsoever can hamper my love for this game.
I hope they can keep this quality for their next release and don't get sidetracked by spending too much money on bling instead of investing time on story/design.
I knew I should have left out "1M Sold" from the title because I wanted this to be more about their design philosophy than their sales.
What I got from the article was that CD Projekt Red developed the game for their target audience but they themselves were also the target audience. This is something I just don't feel in a lot of games today. Other developers have to use playtesters to tell them what is fun and what isn't because they aren't the target audience, they don't know. I just don't think that is a good way to create anything. If you're not excited about what you're doing it's very noticable.
Games like The Witcher and Stalker (and Bloodlines) have that tangible sense of excitement and love that the developers put into it, something I associate with older games but definitely absent from recent games. Because of that, CDPR is one the few developers I'm actually excited to see what they'll do next.
Mr. K. on 4/11/2008 at 09:11
I have to agree, those titles, along with others like World of Goo, Sins of a Solar Empire, Morrowind... They have some sort of old school feeling, they might have flaws but they somehow grow on you and FEEL special. Just like cooking, doing it with love makes it taste better.
Thirith on 4/11/2008 at 09:33
Morrowind is an interesting mention on that list - you'll get as many people who love it as you will get people who will say that it's an example of when everything started to go downhill...
Mr. K. on 4/11/2008 at 14:53
I know, but it still had interesting exploration, unlike Oblivion.
KoHaN69 on 5/11/2008 at 03:10
I still think it has succeeded only because it was the first full-feature RPG game to come out on the PC that didn't feel like a console-port (oblivion) in the last 4 years since baulders gate? :confused:
The_Raven on 5/11/2008 at 16:34
NPC!?
Yakoob on 5/11/2008 at 17:38
See The_Raven, and everyone complained Beth's AI was subpar ;)