LarryG on 26/12/2010 at 21:05
OK I lied. One of the questions is about mass. But close enough.
Question the First - a technical query
At Physics > Model > Attributes there is a list interesting physical characteristics, among which are today's subjects:
Gravity % and
mass.
Gravity % I take to mean the percent of a standard unit of gravitational acceleration, gn, defined to be about 32.174 feet per second per second. (I believe that in the Thief Universe, the standard unit of distance is as close to 1 foot as makes no difference, and the standard unit of time is a millisecond, so I think this is a safe assumption.) But what of the next parameter,
Mass?
Some, those with the most catholic of knowledge, might argue it refers to the number of times per week that the object attends religious services.
:joke:
But all kidding aside, what unts should be assumed for
mass? In SI, the base unit of mass is the kilogram (kg). In the English system, the pound (lb) is the unit. I doubt that the atomic mass unit (u) is intended, though with time measured in milliseconds, I suppose it would not be entirely inconsistent.
Consider Garrett. (
http://www.ttlg.com/forums/showthread.php?t=76151) According to Fidcal, Garrett is 6 units (ft) tall. And according to the standard DromEd settings for Garrett's avatar, he masses 150 somethings. (
http://www.healthchecksystems.com/heightweightchart.htm#frame) Standard height and weight charts indicate that a fit 6 foot tall man with a "Small" frame should weigh between 149-160 lbs, with a "Medium" frame 157-170 lbs is normal, and a "Large" framed 6 foot man would weigh between 164-188 lbs. Garrett would have to be very small framed for his mass units to equal the pound value for an adult man (Garrett has 100% gravity).
Now I think of Garrett as medium framed, slim but not thin, well muscled but not husky. Is that reasonable? Fidcal says the minimum doorway width that he can fit through is 2.5 units. That would make Garrett's shoulders pretty wide. His avatar's shoulder limit planes are 1.5 feet apart in Anim8or. So his biceps would have to be 6 inches wide each. That's extremely muscled. So how fit is Garrett?
Consider Garrett's vertical jump of 2.5 units (ft) reported by Fidcal. The average vertical jump in the NBA is reported to be 28 inches. That's for guys who average 6' 7" tall. Garrett's 30 inch vertical would put him better than more than half of the NBA players (but nowhere near Michael Jordan's reported 48" vertical jump, let alone Kadour Ziani's nearly 61" leaping ability). Clearly he is an athlete of the first water, consistent with his shoulder width.
So all this implies to me that 150 mass units should somehow equate to between 157 and 170 lbs, maybe between 164-188. Assuming the middle value of 172.5 lbs, this implies that 1 Thief mass unit = 172.5 / 150 = 1.15 lbs.(~ 0.56 kg). So, for each lb you intend an object to weigh at 100% gravity, you should use a mass of about 0.8696. does this seem right to you too?
Question the Second - a DromEd technique query
Is it possible to detect the weight of an object placed on a pressure plate? TrigPPlate does not provide a way, I don't think. And using NVRelayTrap looking for "PressurePlateInactive" and "PressurePlateActive" doesn'e seem any more productive. I really would like to control a rotate tweq indicating the weight of the objects placed on the pressure plate (Physics > Misc > Pressure Plate). Suggestions?
R Soul on 26/12/2010 at 23:34
Quote Posted by LarryG
I suppose it would not be entirely inconsistent.
Don't expect consistency. Remember that angles are sometimes in degrees, sometimes radians and for things like mesh attach it's a proportion of 65535. Anticlockwise from south.
Question the Second - a DromEd technique query
Is it possible to detect the
weight of an object placed on a pressure plate?
I think the best way is to add a source the object and give the pressure plate a receptron with a narrow range of intensities.