dml that may assist players mantling off the ladder to get back into the observatory, but players should also be aware that although Ricebug's walk is technically correct in saying you need to point the telescope in the west direction to access the ladder, the compass is not that accurate so more precisely players need to have the telescope pointing directly at the west floor vent, anything less and you may have difficulty mantling off the ladder later.
Code:
DML1
//T2 FM: Through the Lookin' Glass by J. Knez (Schwaa) / Fixes: miss35.mis.dml
//mantling
+ObjProp 68 "PhysCanMant"
{
}
+ObjProp 69 "PhysCanMant"
{
}
+ObjProp 101 "PhysCanMant"
{
}
+ObjProp 295 "PhysCanMant"
{
}
+ObjProp 298 "PhysCanMant"
{
}
+ObjProp 485 "PhysCanMant"
{
}
+ObjProp 486 "PhysCanMant"
{
}
//banner
+Receptron 191 "WeaponStim"
{
Min None
Max None
Effect "Abort"
}
//chests
+ObjProp 243 "DesignNote"
{
"" NVMetaTrapOn="Container"; NVMetaTrapMeta="FrobInert"
}
+ObjProp 243 "Scripts"
{
"Script 0" NVMetaTrap
}
+ObjProp 280 "DesignNote"
{
"" NVMetaTrapOn="TweqComplete"; NVMetaTrapMeta="FrobInert"
}
+ObjProp 280 "Scripts"
{
"Script 0" NVMetaTrap
}
+ObjProp 286 "DesignNote"
{
"" NVMetaTrapOn="Container"; NVMetaTrapMeta="FrobInert"
}
+ObjProp 286 "Scripts"
{
"Script 0" NVMetaTrap
}
+ObjProp 404 "DesignNote"
{
"" NVMetaTrapOn="Container"; NVMetaTrapMeta="FrobInert"
}
+ObjProp 404 "Scripts"
{
"Script 0" NVMetaTrap
}
//bread loaf
-ObjProp 663 "PhysType"
//new objectives timer
ObjProp 685 "ScriptTiming"
{
"" 1300
}
//shutters
+Link 703 704 "ScriptParams"
{
"" Double
}
+Link 705 706 "ScriptParams"
{
"" Double
}
//portcullis
+ObjProp 746 "FrobInfo"
{
}
ObjProp 1050 "FrobInfo"
{
"World Action" None
}
//ladder
-ObjProp 925 "PhysType"
+ObjProp 925 "Position"
{
"Location" -193.93, 177.85, -23.25
}
+ObjProp 925 "PhysType"
{
"Type" OBB
}
//sleeping thief
-ObjProp 1030 "AI_Vision"