Jackablade on 14/1/2010 at 06:20
Shit. I barely know what the story in System Shock 2 was I was so bored hearing about how a plasma inverter blew out and now he can't remember the security to the storage locker where the replacement inverter coils are and you should join him in the splendor of the flesh. Some of Shodan's dialogues are fun to listen, sure, but most of what's in SS2 can't compare to anything Andrew Ryan says or, heck, even the guy won't smoke anything but his brand of cigarettes.
Painman on 14/1/2010 at 07:00
I'm not joining that site. What, you get little BioShock-y achievement medallions for posting Happy Thoughts, and making everybody like you?
When precisely the fuck did the Internet turn into Romper Room? :confused:
june gloom on 14/1/2010 at 07:04
I got around to watching that zombie game workup and I gotta say, simplify/streamline the command stuff a bit (I am terribly slow with menus like that) and you'd have the makings of a masterpiece.
Did anyone else scream profanities when the helicopter left?
Enchantermon on 14/1/2010 at 07:25
I just watched it now as well. Stinks that it got canned; it looks and sounds like it would have been great.
Jackablade on 14/1/2010 at 08:36
Ah. You know what, it doesn't matter and it's good we didn't get into an argument about it. It's just that this: "You can think otherwise if you want, but that just damages your credibility on anything ever." is such a ridiculous thing to say that it got me a little worked up.
EvaUnit02 on 14/1/2010 at 08:38
@Gunsmoke
Bioshock goes totally down hill after you meet Ryan in the flesh. The 3rd act is horribly designed and feels totally rushed.
Aja on 14/1/2010 at 08:52
Quote Posted by Jackablade
Ah. You know what, it doesn't matter and it's good we didn't get into an argument about it. It's just that this: "You can think otherwise if you want, but that just damages your credibility on anything ever." is such a ridiculous thing to say that it got me a little worked up.
I will summarize the opposing arguments:
"Bioshock had memorable writing! I liked the characters!"
versus
"System Shock 2 used LGS door code in one of its audio logs and I appreciate the hyper-obtuseness of such a reference. This, coupled with the fact that pointless characters are cross-referenced, is irresistible to the gentleman connoisseur of fine writing, such as myself."
Mind you, that's just my biased, untenable opinion rearing its ugly head ;)
gunsmoke on 14/1/2010 at 10:59
Quote Posted by EvaUnit02
@Gunsmoke
Bioshock goes totally down hill after you meet Ryan in the flesh. The 3rd act is horribly designed and feels totally rushed.
Really? Damn. I just plucked the rose, if that tells you where I am. I really loved the Neptune and Arcadia levels. Arcadia feels like you have some real breathing room, even though it is still somewhat small compared to other games.
Oh, and I had my first BioShock dream last night. I am quitting cigarettes, and I think that had something to do with it though.
Scots Taffer on 14/1/2010 at 14:04
I have written a comment pertaining to the audio logs of Bioshock vs SS2 in this thread at least twice and deleted it because I can't get the sentiment right of what I wanted to say, but effectively what I feel is:
- SS2 allowed us into the minds of the crew on each level and by the player reaching each level, gained access to a new part of the story that pieced together the overall arc of the Von Braun and her crew
whereas
- BioShock has audiologs from the City's own founder, architect and chief power strategically placed from the outset to the last level designed in a way purely to dripfeed relevant info (and provide context/backstory) to the world of Rapture and how it ended up how it was, therefore by extension the player feels eminently less involved in putting the puzzle together
I think the primary difference between the two is that SS2's audiologs feel organic and believable in terms of diary entries left scattered around the ship, whereas the audiologs of BioShock are purely there to educate that player from point A to B to C in the Would You Kindly Complete This Game quest.
Still not sure if I effectively communicated what I wanted to, but it'll have to do.
p.s. I'm drunk.
Thirith on 14/1/2010 at 14:08
To be honest, I liked the audiologs in both games. I thought they were both well written and acted. Whatever problems I had with Bioshock definitely didn't have anything much to do with the audiologs but with the way the game was designed - to me the world definitely felt more like a series of setpieces and less like a living, breathing (although terminally diseased) place. It would make sense that the audiologs reflect that to some extent.