Malleus on 26/1/2010 at 19:45
Quote:
The log would have explained that as part of their takeover, the Many had released a special corrosive gas into the Von Braun that damaged weapons but was harmless to organic creatures.
Hmm, I kinda figured that out myself - at least that seemed like a beliveable way to explain the weapon degradation. I actually expected to come across a log somewhere that explains it, but it didn't happen, and in the end I didn't care about the reason much.
Enchantermon on 26/1/2010 at 22:55
I like the original fiction behind the hacking mini-game. While it doesn't change the fact that it was too simple and easy, it at least makes more sense than what we ended up with.
SubJeff on 26/1/2010 at 23:24
Quote Posted by ZylonBane
Actually, it's kind of sad that almost every interesting idea they had for Bioshock ended up getting tossed, leaving the generic FPS we ended up with.
Troo.
It seems they had a great idea, let some utter fuckwads playtest it, some other dong bowls made the decisions to change it and a gang of soft-brained no gooders agreed and did it
all. Its like a giant pustulating syphilitic circle jerk suddenly got hold of a great idea and shoved it up their collective arses before vomming it up again.
I feel that strongly about it. I guess I'd feel less so if it didn't then go on to get so much praise. It really is a case of the Emperor's New Clothes. The super-shitty thing about it is a. it did well financially so it
must be a good approach :rolleyes:, even though a lot of the sales would have been due to the big ad campaign and the promises it made and b. gamer tits with no taste splurged all over it.
I'd like to think that BS2 could be something better, especially as Ken "HAY IM A BIG FAT LIAR" Levininin isn't in charge. But the foundation is trash and the $$ too much of a lure.
On a nicer note, it did look fab and I loved the music when you saved a Little Sister. Also, Little Sister's voice's were great. Yeah, that's it. Oh no wait. I love an Irish accent too.
june gloom on 26/1/2010 at 23:48
trying to imagine a dong bowl, brain is lolling body is twitching
Aja on 27/1/2010 at 07:41
Quote Posted by Subjective Effect
It seems they had a great idea, let some utter fuckwads playtest it, some other dong bowls made the decisions to change it and a gang of soft-brained no gooders agreed and did it
all. Its like a giant pustulating syphilitic circle jerk suddenly got hold of a great idea and shoved it up their collective arses before vomming it up again.
I'd offer you something, but I don't think anything exists to cure what's wrong with you.
june gloom on 27/1/2010 at 08:35
AJA'D
SubJeff on 27/1/2010 at 09:38
Quote Posted by Aja
I'd offer you something, but I don't think anything exists to cure what's wrong with you.
There is no cure for good taste my man, but there is for philistinous doltery of the kind you display. You just have to want it enough and clearly you don't.
Not all bottom feeders can drag themselves up. Such is life.
heywood on 27/1/2010 at 16:57
Quote Posted by Chade
What Irrational were really saying is that players weren't finding their living world wasn't very compelling. So they gave up and did something else.
What CK said in his IGDA presentation was that the NPC interactions in the earlier demo versions seemed "random". It sounded like the behavior rules they implemented were too simplistic to pull off the illusion of a living world, and rather than trying to smarten up the AI they just bailed.
gunsmoke on 27/1/2010 at 17:29
Quote Posted by Aja
I'd offer you something, but I don't think anything exists to cure what's wrong with you.
Nothing wrong with a man having an opinion and being clever as Hell when he states it.