4 legged animals? Yes. - by seventyfour
LarryG on 14/8/2011 at 03:59
I was just thinking how great it would be to have cats, dogs, horses, bears, raccoons, etc.. This is a truly exciting time to be making T2 missions.
Xorak on 14/8/2011 at 04:20
Or have a cat that is an ally of Garrett's and helps him out in certain situations, like opening window latches, distracting guards, or nabbing loot out of reach.
Azaran on 14/8/2011 at 07:25
Awesome :thumb:
Dromed has no limits :cool:
And now we can finally have bears :cheeky:
Printer's Devil on 14/8/2011 at 19:33
Finally, the threat that one guild thief uses will have some teeth.
"I'm gonna sic the dogs on you!"
I always thought the dogs in SC: Pandora Tomorrow were pretty neat, so this is great news.
redleaf on 17/8/2011 at 02:39
74 - keeping my eye out for the first dog! Any estimates on when? A few weeks, months, years? :)
LarryG on 17/8/2011 at 03:59
Pretty soon there will be enough animals in missions that Garrett will be able to quit being a thief and do what he has always wanted to do: open up a boutique kennel! :joke:
seventyfour on 17/8/2011 at 09:07
Quote Posted by redleaf
74 - keeping my eye out for the first dog! Any estimates on when? A few weeks, months, years? :)
The thing with release dates is that they have a bad habit of being too optimistic. ;)
I'd make a guess on weeks/months though - now that I have the basics down and working it's all about building up a good library of motions and meshes. I'm pretty sure it'll be a painless process, but still take some time considering the amount of stuff that has to be done from scratch.
EDIT: And not to forget: Thanks everyone for the great response. :)
Ryan Smith on 19/8/2011 at 16:21
I have BIG plans for this nice little Blender tool :). But I'm stuck at the point where I'm trying to set things up so I can convert the files so Blender can use them.
How did you do it? I fail at doing it myself :P.
LarryG on 31/5/2012 at 19:28
How is this going?