Sir Prancealot on 17/8/2013 at 00:46
Ahhh, excellent. More than enough time! I'm also halfway through another FM and didn't want to interrupt it! :p
Sir Prancealot on 17/8/2013 at 00:51
All 8 downloaded, I can't wait to start now, mainly just to see what people can do in such a short time. You'd be lucky to get one complete and glitch free room from me in that time!
vincentlancon on 17/8/2013 at 01:37
How come I am still considered a New Member even though I have been around since 2010?
Yandros on 17/8/2013 at 02:33
That status is based on number of posts.
Thor on 17/8/2013 at 06:28
Quote Posted by Tannar
Nice, succinct reviews, Thor. I agree with all of it, except that maybe my first choice would be Half-assed Wedding.
Thanks, hehe. Actually I kind of agree with you there as well. I didn't vote for it only because I wanted to get some other missions more votes too. But yeah, it was very fun and he/she (tho now I'm certain it's Brethren) did a great job with the new faction.
Vae on 17/8/2013 at 06:29
Thanks to everyone for their good work...I've been really enjoying this...:)
nickie on 17/8/2013 at 06:32
Quote Posted by vincentlancon
How come I am still considered a New Member even though I have been around since 2010?
You were in the holding pen as had happened to Frère Staven - you should now be able to vote.
Sgt Pinback on 17/8/2013 at 11:09
Ok, I'll also add my mini-reviews. Some authors did a spectacular job in the short available time. I think there were two very good ones, a number of decent ones, and two complete losses.
My favourite was Thief: Not in Kansas anymore, aka Half-Assed Wedding. A rather surprising turn of events, and then an exquisite feeling of "so this is what it's like to be on drugs. Whoa." (edit: I also liked the wedding scene. Praise the Master Boulder!)
The Music of Sibel is second, a city-block mission rather than a city mission this time from this author. I just like the style in these, from the visuals to the way you can travel in them. Get up, slip into a window, and go exploring. This would be a close second favourite. The only issue was that the windowsill needs to be better lit to show it's made of wood.
Double or Quits was good but it felt a little glitchy. The patrolling dude in the sewers had fallen off and got himself stuck, and in the casino no one reacted to me except the two guys on the top floor. The guards didn't react at all when I took the stacks of coins sitting in front of them. It all gave it a somewhat strange feeling.
The Cash Box was well-done, if we ignore the box textures for the moment. Lots of nice little touches that produce atmosphere, and the sequence after opening the safe was great. I kind of eliminated the thrill for myself on the second attempt by engineering the escape route beforehand.
Run! was pure treasure-hunting fun. The engine really doesn't want to do a forest so the visuals are about what can be expected. It's one of my favourites, just below the two I picked. This and Cash Box aren't doing so well in the votes, which I think is an artifact of the voting system and the fact that two or three other missions are just a little but clearly better.
I didn't get far in Secret of the Keepers. I got into a building and there was no apparent exit (one door that was just scenery). Saw nothing to help me in the forum thread, so I gave up on this one. Since then there's been a post suggesting there ought to be a switch so maybe I'll have another go.
Canvassing... the scale is off, and there's really not much to it. This one isn't for me, gave up after about 20 paintings.
Forty-Eight... looks about as accomplished as my first attempts at Doom levels way back when I was a kid. Unfinished, so a waste of everyone's time.
nickie on 17/8/2013 at 15:49
Your last comment was uncalled for.
Sgt Pinback on 17/8/2013 at 16:54
Just calling it as I see it. I was quite annoyed because while my first impression was poor, I played it in good faith. I went through the mansion, lured a few guards out to knock them out and all, and at some point it all just stopped at a dead end. It's a matter of setting expectations - if I play a contest mission then I expect that the author either tried to make it playable, or gives fair warning of what to expect (in which case I could have skipped it quietly). Neither happened for this mission. Instead of a warning, we got some kind of backstory with no apparent relation to the mission. As someone else said, that made it felt like a prank, and I do not feel it is out of line to clearly say so. What would you say to the author in this situation?