Purgator on 19/8/2013 at 13:08
Quote Posted by Sgt Pinback
All of you who shouted me down for saying that..
You obviously feel aggrieved.
You have a right to your opinion of course, but expect a vigorous response if that opinion is offered in a disparaging manner.:)
Well done to everyone involved in this very entertaining challenge.
Next up : A 5 Mission Campaign in a Fortnight!:cheeky:
Edit: Nice mission BTW, Sgt Pinback.
FireMage on 19/8/2013 at 13:35
Sergent: Is your first "real" mission? (I mean the first mis done with objectives etc)
I reconize that's well-done for a mission made in a few time.
Time for you to join the sect o' dromeders...:ebil:
You can make amazing thing I'm sure of that. All dromeders have done such kind of mission in their begins!
Although, just keep in mind the Dromeders' honnor: There are no bad missions.
Because everything can be upgraded a day or another! ;)
You can be unsatisfied and express your feeling, of course, but there are some ways more friendly for that. :)
I reconize that Forty Eight's author could at least add in the readme that the mission is unfinished and that we cannot win it.
But that's the only problem.
The thing that didn't pleased the most part of your readers was the comment: "Waste of time".
That's completely wrong. How the author could guess what should he change/upgrade if nobody plays his mission?
Just saying that guards has no patrol points that made the mission too hard to sneak.
That some rooms are empty, some doors were unopenable without bashing it. The corridors are too huge, the kitchen too high.
Sommary: some comments which helps the author for a future update! :thumb:
Arn't you curious to know how will it looks if finished?
We got some piece of plots thanks to some readables and who knows: could this one be shown as a recommended mission later?
Give it a chance! :)
Tannar on 19/8/2013 at 14:45
Quote Posted by Sgt Pinback
My claim to have done better, however, rests on something a lot more simple: the scroll you see ahead of you when you start. This informs the player not to expect something too sensible, which was the gripe I had about the other mission where you're never warned that the doors you see can't be unlocked and the mission can't be completed. All of you who shouted me down for saying that, would you have released a broken mission without such a note to inform the player?
I haven't played your mission yet. I will when I have the time but it is irrelevant to the point we all were making. It does not matter whether you could do better than someone else in as little, or even less, time. As several have pointed out, it was your offhand and, frankly, offensive remark that those missions were useless and a waste of time. It had nothing to do with whether or not anyone could have done it better. Obviously, others in the contest did.
But to answer your last question, yes, I probably would have released a broken mission without a note to the player in this context. I can easily imagine having worked for the best part of 48 hours with little sleep and coming right up to the wire and doing everything possible just to get the mission submitted before the time limit is up, just so it could be in the contest. I can easily imagine not having the time, or even thinking about adding a note before I shoved it out the door.
If this had not been a 48 hour contest, then I would agree with you. There should definitely have been a note to the player that there were problems with the mission and parts weren't completed or that it couldn't be finished. Of course. But the part you seem unable to grasp is that we all already knew that going in. So a note from the author was unnecessary. We were already expecting them to be unfinished, have problems and maybe not be winnable.
I applaud your taking the time to show what can be done but it doesn't really justify your remarks. And resting it all on whether the author should have left a note to the player is just splitting hairs. You're entitled to your opinion and you're free to express it. But I think you can see for yourself that you won't get away with such remarks unchallenged.
Anyway, I'm looking forward to playing your mission.
DrK on 19/8/2013 at 17:50
I played your mission, to be honest it's very rough, there's almost no shadows, it's unfinished and there are bugs everywhere. Was it a waste of my time, or a complete loss ? No, because I know you did it in a short period of time, and considering it's your first real try at dromed you did pretty well actually. It has the potential to become a decent FM if you ever want to finish it later.
Quote Posted by Sgt Pinback
a valid criticism of my mission here is that it would be dreadfully unoriginal and uncreative even if completed.
It doesn't matter to be original and/or creative, most of the time the best missions are the simplest by their nature. What really matters is to make an enjoyable and well crafted mission, but to do this in a 48 hours period is difficult, it requires a lot of planning and experience with dromed so it's not really a valid point there.
Quote Posted by Sgt Pinback
All of you who shouted me down for saying that, would you have released a broken mission without such a note to inform the player?
Yes, considering this is part of a 48 hours challenge, people have to expect bugs and unfinished missions. If they download these missions, they know it's part of a 48 hours contest. Hell my mission could have been broken I wouldn't have known, I didn't betatest it before release, it's part of the challenge somehow.
Quote Posted by Sgt Pinback
I welcome any hints as to why the guards get confused by the staircase in the entrance hall, and why the two golden vases fall half-way into the fireplace.
For the guards it's probably a bug from the pathfinding database, happens quite often. The solution would be to modify a bit the brushes of the stairs in order to make them a little more steep. But I dunno, with pathfinding it's trial and error.
About the golden vases, as the fireplace is an object and not a solid brush, other objects can pass through them. The solution is to add control/location and rotation to the vases, so they are frozen in mid air. Then you have to manually place them so they look like they are on the fireplace.
slavatrumpevitch on 19/8/2013 at 18:51
55 total votes- an odd number. What treachery is this?!
FireMage on 19/8/2013 at 19:00
That mean that some players have voted for one mission instead of two...
DrK on 19/8/2013 at 19:01
Every voter is supposed to vote for 2 entries. However there are 55 voters and 103 votes where we should have 110 votes, so I guess 7 people voted for only one entry.
Ninja'ed by Firemage...
nickie on 19/8/2013 at 19:14
In recent contests, before this one, players had the opportunity to return and cast another vote, or change their vote if they wished. It wasn't really surprising that some people thought they might be able to do similar with this poll. Al_B spent some time rejigging the data base to enable people who thought this, to vote again.
After that, as it was made completely clear that it's necessary to cast votes at the same time, the presumption has been that if one vote is cast then that is user choice.
I can assure you that I'm keeping my very beady eye on the voting and there is no skullduggery going on. :)
FireMage on 19/8/2013 at 19:24
Quote Posted by DrK
Ninja'ed by Firemage...
The commons are not allowed to speak before the Mages... Even if they are members in an Order... :ebil:
Tannar on 19/8/2013 at 19:49
:cheeky: