Cardia on 16/8/2013 at 14:55
Strange, i think i have reached the final room (red stairs that lead to a Wall) i opened a gate with a yellow key that i found in a cellar with a hermit with flames, but the goal didn´t ticked off, also the constantine sword doesn´t work, not to mention the creature lying on the cellar floor wich has no skin texture.
Cardia on 16/8/2013 at 18:56
Let me know if i mistook the final room with a dead end.
gnartsch on 16/8/2013 at 19:26
I think it has been accepted that the mission does not finish at that dead-end as expected, since it is the final room.
So, you can consider the mission complete.
Cardia on 16/8/2013 at 19:59
Quote Posted by gnartsch
I think it has been accepted that the mission does not finish at that dead-end as expected, since it is the final room.
So, you can consider the mission complete.
Danke :D
MrMunkeepants on 25/8/2013 at 01:26
Quote Posted by gnartsch
I think it has been accepted that the mission does not finish at that dead-end as expected, since it is the final room.
So, you can consider the mission complete.
so the
wine cellar with the
all-white dead body is the final room?
bjack on 25/8/2013 at 20:57
Quote Posted by john9818a
No its the file that tells Thief to skip down to the mission number i.e. in this case miss20.
Just in case there is no update before the contest ends...
Copy the following into notepad "
c:\strings folder? Are you sure? I tried putting it in the thief2 directory and no luck. How can the program find a randoms path like c:\strings folder? There is no string folder in theif2 either. Please elaborate. I too just go directly to Running Interference.
So I created a "c:\strings folder" and the file you suggest. I then copied this to the FM folder as you suggest. Still fails with Basso - running interference. The new dark is all jacked up and does not have the same "skip mission" as before. Maybe someone could re-release this corrected? Would it not take just a couple of minutes?
Reading your suggestion yet again, I took the new str file and embedded it into a new compressed version of the FM. Still no dice. I give up on this one.
Thanks,
Bjack
Tannar on 26/8/2013 at 02:26
No, it shouldn't go in C:\strings. The "strings" folder needs to be in your Thief2 folder. The "strings" folder only exists within the Thief2 folder when the mission is installed via a mission loader such as Darkloader, Garrettloader, etc. When you uninstall the mission, that folder (and everything else related to that particular fan mission) gets removed. If you are using FM Sel, then the "strings" folder will be in the "Thief2\FMs\48HC Secret of the Keepers" folder.
bjack on 27/8/2013 at 02:57
Quote Posted by Tannar
No, it shouldn't go in C:\strings. The "strings" folder needs to be in your Thief2 folder. The "strings" folder only exists within the Thief2 folder when the mission is installed via a mission loader such as Darkloader, Garrettloader, etc. When you uninstall the mission, that folder (and everything else related to that particular fan mission) gets removed. If you are using FM Sel, then the "strings" folder will be in the "Thief2\FMs\48HC Secret of the Keepers" folder.
Thanks Tannar for that. I used to use Darkloader, but just started using the newer FM loader and did not know it built its own folder like that. Cheers!
So I guess I have finished the game. My sword did work for me. I got the the last "room"
past the last gate, used the yellow key, and went up the stairs to a dead end. Some nice textures in this one. A few glitches. Looks like a nice start to something better.
fortuni on 26/7/2023 at 21:12
dml courtesy Glypher.
This mission does not finish as the author set the final goal to object 55 rather than room 55, thanks to Glypher you can experience this contest mission in all of it's glory.
Note: The author SneakyGuy101 also forgot to include the missflag.str file in the zip, without it the mission does not play if using FMSel, so players are advised to play via NewDarkloader or Angelloader, or you can manually make you own missflag.str file and pop it in your FMSel/Secret_of_the_Keepers folder, following instructions found (
https://www.ttlg.com/forums/showthread.php?t=142204&p=2205952&viewfull=1#post2205952) here.
Fixes:
- final goal
- new mantle issue
- doors
- fireplace
- torches
- misplaced objects (key, skeleton)
- minor fixes
Code:
DML1
//T2 FM: Secret of the Keepers (48 Hour Contest) by SneakyGuy101 / Fixes: miss20.mis.dml
//starting point
ObjProp 8 "Position"
{
"Heading" 4000
}
//goals
+ObjProp 127 "DiffTurnOn"
{
"quest var values" 0, 1, 2
}
+ObjProp 127 "Scripts"
{
"Script 0" TrapSetQVar
}
+ObjProp 127 "TrapQVar"
{
"" =386:goal_target_1
}
//doors
+ObjProp 59 "Locked"
{
"" true
}
ObjProp 96 "Position"
{
"Heading" 8000
}
-ObjProp 96 "PhysType"
+ObjProp 96 "PhysType"
{
"Type" OBB
}
ObjProp 99 "RotDoor"
{
"Open Angle" 90
"Clockwise?" false
}
ObjProp 99 "Position"
{
"Heading" c000
}
-ObjProp 99 "PhysType"
+ObjProp 99 "PhysType"
{
"Type" OBB
}
-ObjProp 120 "JointPos"
-ObjProp 121 "JointPos"
ObjProp 170 "FrobInfo"
{
"World Action" None
}
+ObjProp 170 "Locked"
{
"" true
}
+ObjProp 185 "PhysCanMant"
{
}
ObjProp 261 "RotDoor"
{
"Open Angle" 90
"Clockwise?" false
}
ObjProp 261 "Position"
{
"Heading" c000
}
-ObjProp 261 "PhysType"
+ObjProp 261 "PhysType"
{
"Type" OBB
}
ObjProp 309 "FrobInfo"
{
"World Action" None
}
ObjProp 335 "Position"
{
"Heading" c000
}
-ObjProp 335 "PhysType"
+ObjProp 335 "PhysType"
{
"Type" OBB
}
//fireplace
ObjProp 38 "PGLaunchInfo"
{
"Min time" 2.00
"Max time" 2.50
}
ObjProp 40 "PGLaunchInfo"
{
"Max time" 2.00
}
//switches
-Link 75 99 "ControlDevice"
+Link 75 110 "FrobProxy"
{
"FrobProxyMask" AllowDirect
}
//torches
+ObjProp 76 "FrobInfo"
{
}
+ObjProp 84 "FrobInfo"
{
}
+ObjProp 105 "FrobInfo"
{
}
+ObjProp 112 "FrobInfo"
{
}
//misplaced objects
-ObjProp 130 "PhysType"
ObjProp 130 "Position"
{
"Location" -74.15, 76.25, -12
}
+ObjProp 210 "Scale"
{
"" 0.8, 0.9, 1
}
//footlockers
+ObjProp 268 "JointPos"
{
"Joint 1" 90.00
}
+ObjProp 377 "JointPos"
{
"Joint 1" 90.00
}
+ObjProp 379 "JointPos"
{
"Joint 1" 90.00
}
baeuchlein on 27/7/2023 at 20:00
Checked it out yesterday and yes, AngelLoader v1.7.4 did create a working MISSFLAG.STR file, while FMSel did not. (Ancient Darkloader also created missing MISSFLAG.STR files, but that's not a sufficient reason to use that old loader.)