AntiMatter_16 on 14/8/2013 at 04:32
48 Hour Contest Entry: "The Cash Box"
Contest DescriptionThe 48 hour contest challenged authors to create an entire mission start to finish in a single 48 hour period. Entries may have bugs or may be unfinished in different aspects.
Author: Withheld
Mission descriptionA mysterious benefactor has hired me to break into an abandoned warehouse and steal an item located in the office safe. The only problem? He didn't tell me what that item is.
But for what he's paying me, he doesn't have to.
Download(
http://www.southquarter.com/downloads/2013/48HC_tcb-v1.0.zip) SouthQuarter
Note: You must install (
http://www.ttlg.com/forums/showthread.php?t=125551) TnhScript to view readables.
Tannar on 14/8/2013 at 07:12
Just finished. This one was a bit on the tough side, especially considering how fast it was made and how small it was. It took me a while to figure out how to get out alive and I'm not sure I did what was intended. My solution involved a lot of crate stacking. I'm not much of a fan of undead and especially not a fan of invisible enemies and yet I really had fun in this one. Mostly because it is just a challenge to figure out a way to escape. So, well done, mystery author! Amazing what can be accomplished in 48 hours.
Thor on 14/8/2013 at 12:11
Hey, thanks for this mission. It was really fun and didn't outstay it's welcome (probably cause only 48h limit!) like I feel many FMs do.
Few notes:
- The door with the keypad - first time I was standing in front of the door when I punched in the code, the door slammed against me, keypad broke and I couldn't open the door again - got completely stuck. So I think if the author makes a v1.1 he should primarily adress this potential issue (perhaps by making the door open inward? :))
- In the backyard area with cheap customers crates, I occasionally saw lots of guards bodies on the ground reappear and disappear. Were they meant to be there in the first place? I thought all the workers went home except the owner and his brotha.
- How was I meant to escape the room with the safe? It was lovely, because I had a good use for new mantling there, but was that intended?
So yeah all in all good, fun mission, and cool that without custom resources either.
skacky on 14/8/2013 at 14:13
The walls outside the Warehouse with the big portcullis are Jorge for me. Other than that it was a fun, creepy mission. :D
Apiai on 14/8/2013 at 14:15
To the author : seriously, since NewDark, it's not forbidden to use 32bits lighting :)
The mission was cool, loved the outside bodies flash, ape apparition and safe room event, good work.
Frère Staven on 14/8/2013 at 14:24
It's obvious the author was in a rush when he released this mission: a lot of wrong tracking for textures, Jorge's textures, books that don't show up... I'm also puzzled with using invisible enemies, it's a bit too hard and it almost forces you to be wounded. Mantling crates is also hard to do, above all because of the bottles on the desk ; I'd suggest removing or moving them.
But nevertheless, it was a good mission and it frightened me a bit too, with good paranormal events. So even if the author rushed this mission, it's worth playing it. Good job! :thumb:
Thor on 14/8/2013 at 15:26
Quote Posted by Apiai
The mission was cool, loved the
outside bodies flash, ape apparition and safe room event, good work.
Ooooh they were
meant to
flash! Didn't realise. :D
Quote Posted by Frère Staven
I'm also puzzled with using invisible enemies, it's a bit too hard and it almost forces you to be wounded. Mantling crates is also hard to do, above all because of the bottles on the desk ; I'd suggest removing or moving them.I found the
invisible enemies to be a nice change. Finally something that is actually a little scary (fear of the unknown in the form of
invisible AIs).
And the
bottles on the desk actually
helped me to
mantle up there :D - I lived without using any of the
crates in the room.
gnartsch on 14/8/2013 at 16:40
Just a note (which should be probably added to the first post as well):
tnhscript is required to play this one.
If you see no text on the first door, then you know what is wrong.
FireMage on 14/8/2013 at 16:58
Are you sure? Because when I played this one, I couldn't read the first text too, but I could do it with the others...:erg:
gnartsch on 14/8/2013 at 17:07
None of the readables did show up - and therefor I had no chance to proceed.
Since you are an author you should know how to open DromED and see that tnhscripts fails to load if not present. ;)