schwaa on 24/9/2001 at 16:57
I'm not going to comment on the mission until release, I just need a hint<BLOCKQUOTE><FONT size="1" face="Verdana, Arial, sans-serif">Spoiler:</font><DIV STYLE="background-color:#000080"><FONT color="#000080">can't get into the sewer, I've combed the level twice, can't find a key, lockpicks don't work, the shadows are pitch black with my gamma cranked all the way up so I went around and frobbed aimlessly in them but that didn't help (thought I might find something)</FONT></DIV></BLOCKQUOTE>
Nightwalker on 24/9/2001 at 17:33
schwaa - <BLOCKQUOTE><FONT size="1" face="Verdana, Arial, sans-serif">Spoiler:</font><DIV STYLE="background-color:#000080"><FONT color="#000080">I presume you mean the sewer cover down in the area with the thieves? The thief standing over in the corner of the same room is wearing a key that opens the sewer cover. </FONT></DIV></BLOCKQUOTE>
Keeper of Metal and Gold on 25/9/2001 at 00:44
Yes, the mission has no ambient light, which makes for stark shadows!
bukary on 25/9/2001 at 12:49
schwaa, I have the same problem. And I do not see any thief in the corner!
Maybe that's because I'm playing this mission with 'TTDP'. And it's for 'TG'... Am I right?
Nightwalker on 25/9/2001 at 17:10
I just ran into someone on the Eidos board that is having the same problem. The thief just is not there, so, of course, no key. He is also playing with TDP but he has the patch or whatever it is that you install to play Thief Gold missions. This sounds really weird! :confused:
schwaa on 25/9/2001 at 22:12
Yes, the ambient light AND the Thief are both missing, don't mind the light because there's nothing critical in the shadows. I'll have to DL the patch.
Keeper of Metal and Gold on 26/9/2001 at 00:21
That TG vs TDP must be the problem. That guard is from "Thieves Guild" in TG, and maybe that's not in the "patch"
Hit Deity on 27/9/2001 at 19:26
Oh, well, it was stated that the mission was for Thief:Gold...sorry guys. :(
<Username> on 30/5/2019 at 08:10
Five Minute Thieves Guild was a surprise to me: Better than expected for a mission created in a mere 24 hours. If the mission was fleshed out with a couple of more rooms, AIs and objects to interact with, it could be a satisfying mission despite its small size. Finished in 10 minutes on Normal with 285 of 300 loot.