Phatose on 17/4/2006 at 07:34
1. You can't kick Mehrunes Dagon's ass.
Did Martin Really need to sacrifice himself to summon the avatar of akatosh to kill the four armed menace? Sure, he's eighty feet tall, but I bet I could've kicked his ass. All the same, I cut both his shins and shot an arrow into his crotch just to say "FUCK YOU", but I really should've been able to climb his shoulders, tell him Sithis sends his regards, then cut his 4 armed 80 foot throat.
2. The manservant of that guy you drop the head on to kill for the dark brotherhood
I walk into the bar to sell some shit to the only thieves guild fence I can remember the location of, and there he is, whining. Then somebody comes up to him, asks him if his master is dead, and the fucker say "NOooo".
3. That rat lady who's the first quest in the fighters guild
Man, did I ever go back and slit her throat on principle alone.
4. You can't get laid
Really, you can't. You can be the hero of the entire fucking universe, with a fortify sexual prowess for 100 for 1000 hours spell, but nobody will fuck you. No wonder there are no children.
5. The fact that I'm faster then my horse
Thank god for fast travel, since even shadowmere is a slug.
Erm... probably should have done that earlier...
Kuja on 17/4/2006 at 08:27
The only thing that disappointed me quite a bit was when Martin sacrificed himself to save the world. It wasn't the "Turn into the giant dragon to kill the giant demon" bit - that was quite good - but it was the fact that it was such a stereotypical thing to do. I actually thought that Bethesda might have done things more uniquely (your character NOT being the main character/hero was a excellent idea), rather than just doing the whole worn-out "noble sacrifice" plotline which has been done to death in novels, games and movies.
Even more so, it's the fact that the "majestic" feeling ran out for me around at the Main Quest "Spies". The Cloud Ruler Temple introduction was *very* well done, but after that it decended into "Well, we need three extremely rare items which are conviently hidden in deep dungeons, go fetch". The Paradise quest was very well done, but the fact that Martin chose only you to accompany him to the Imperial City kind of killed it for me. I mean, come on, here's a temple full of elite soldiers who had their last charge killed due to their ineptitude, and yet they don't even volunteer to follow their current charge as a honour guard ?
Apart from those two though, and the fact that you only earn 200 gold a week as the highest Dark Brotherhood Representative, the game was excellent.
Cardel on 17/4/2006 at 09:10
Well actually a few blades do follow you to the Imperial City. If Jauffre and Baurus are dead, Captain Steffan comes with a couple of other guys.
GRRRR on 17/4/2006 at 09:24
Quote Posted by Kuja
and the fact that you only earn 200 gold
a week as the highest Dark Brotherhood Representative
Well, Listener = very high ranking courier :bored:
(watta drab after all those truly excellent quests)
Phatose on 17/4/2006 at 21:17
I realized another thing that annoys me. You can't easily give NPC allies items.
I'm stopping in at my home in rosethorn to pick out a wardrobe for my statue after the battle of bruma. The servant STILL isn't wearing the nice enchanted dress I made for her, even though I left the thing on her bed. Maybe I should've left a diamond ring and one of those love notes there too?
Anyway, I'm looking through my chests for a good look, and realize that we're about to have a giant battle, daedra everywhere, the emperor himself at the front of the battle, and I've got a house full of daedric artifacts, magic armors, swords and axes and all sorts of nasty stuff. Now really would be the time to break out the good shit for some loaners, especially considering that idiot Burd shows up in friggin clothes sans Armor. Yet, even if I was to dump them all at the battle site and yell "Load up boys, this is gonna be a rough one", nobody would take em.
Anybody know of a mod, perhaps, that will let me say "Hey Burd, you moron, put on this daedric enchanted platemail before you get yourself killed!"?
RarRar on 17/4/2006 at 21:54
Quote Posted by Phatose
I realized another thing that annoys me. You can't easily give NPC allies items.
Heh, I'm about to experiment with this kind of thing quite carefully. If you sneak a poison apple into a person's inventory, apparently they will eat it eventually and die (haven't actually tried this yet). If you give them some potions, will they use them during battle? NPC's DO use potions but don't know if radiant is smart enough to use one's you've placed in there.
I've devised a poison that will damage personality but give 35% Shield for 130 seconds and Restore Health for 25 seconds. Don't know if this will actually work (I'll report tomorrow if anyone's interested) but if you use a "poisoned" old rusty iron dagger and nick your allies, will it protect them during battle? When you nick them they may ignore it if they're fighting or you may have to yield when they get pissed. I'll find out. Just a couple of the ways I'm experimenting with to protect other people (my Restoration skill is the suck). The Bruma battle is getting closer. I just took out the Bruma spies (and Burd was surprisingly,
suspiciously unhelpful there) and I'm off to do other things for a bit before I come back and speak to Martin and Jauffre.
I'll also be stopping by ye olde staff shoppe to see if there's anything good I can use. Any other ideas for protecting your allies?
Phatose on 17/4/2006 at 22:10
You know, I haven't managed to get those damned apples to work at all. I can lay them everywhere, but nobody ever picks one up. And the game won't let me plant items - I get a "you can't put items into a container while pickpocketing" message.
How exactly are you making that poison? AFAIK, in alchemy, if there is even one positive effect, it makes a potion, not a poison.
RarRar on 17/4/2006 at 22:26
These are all just wild plans, routes of investigation. I don't know anything for certain yet.
Quote Posted by Phatose
You know, I haven't managed to get those damned apples to work at all. I can lay them everywhere, but nobody ever picks one up. And the game won't let me plant items - I get a "you can't put items into a container while pickpocketing" message.
In the DB pirate quest I was able to place a poison apple into the Pirate's inventory while he was eating. Then waited around
for EVER to see if he'd die, got bored, then just killed him with my sword. So I haven't actually USED a poison apple to kill somebody but I can confirm it is definitely possible to place one into somebody's inventory while pickpocketing.
Quote Posted by Phatose
How exactly are you making that poison? AFAIK, in alchemy, if there is even one positive effect, it makes a potion, not a poison.
I haven't tried it yet. If what you say is true then it will not work, obviously. My theory was that when you create a potion with both positive and negative effects then there is some rule that determines whether it becomes a poison or potion. If ANY positive effect == potion as you say then so much for my idea. I was thinking perhaps the rule might be that the first effect would determine whether it's potion or poison.
Ah well. Maybe I can get my magic skills up enough to cast good shields on everybody before the battles start.
RyushiBlade on 17/4/2006 at 23:55
I've also gotten the "You can't place blah blah blah..." message. I'm not sure if it has to do with your security level or not. I'm sure a real thiefy character would know.
Phatose on 18/4/2006 at 01:17
I'll have to check, see if my stealth skill needs to be boosted. Maybe it's an unannounced perk?
Funny fact: Poison apple effect is considered to be a positive effect by the alchemy system, so you make poison apple suicide potions instead of poison apple poisons at master alchemy. Guess they saw that one coming.