50 New ambients. - by gigagooga
darthsLair on 23/3/2015 at 13:14
Quote Posted by john9818a
I've been trying to incorporate the thunder into my mission, but it seems that only the first few seconds of each wav is being played. I found the same to be true with the SoundTestMiss.mis. If I play each wav through Media Player I can hear the entire wav. Is there a way to fix this?
This is what I have in my schema file:
//Thunder
schema thunder
archetype JD_SFX
poly_loop 1 30000 32000
volume -1
Thunder1 Thunder2 Thunder3
Hi John,
You could eliminate the poly_loop 1 30000 32000, and just use an NVTime Delay to play your thunder at different intervals.
neux on 23/3/2015 at 18:04
Whow! This is exactly what i need!
You're the best gigagooga!
john9818a on 23/3/2015 at 19:21
Quote Posted by darthsLair
Hi John,
You could eliminate the poly_loop 1 30000 32000, and just use an NVTime Delay to play your thunder at different intervals.
The poly_loop is working fine, but I'm trying to figure out why the wavs get cut short. Also with some wavs/schemas the volume is very low even when the volume is set at -1.
gigagooga on 23/3/2015 at 19:55
Quote Posted by john9818a
I've been trying to incorporate the thunder into my mission, but it seems that only the first few seconds of each wav is being played.
I can't think of anything else causing that than something ingame interupting it, such as another environmental ambient or bumping to max number of sounds being played.
Quote Posted by john9818a
The poly_loop is working fine, but I'm trying to figure out why the wavs get cut short. Also with some wavs/schemas the volume is very low even when the volume is set at -1.
Some are yes, because there seems to be some kind of shiftyness in ambient volumes ingame, if the file is loud by itself. Basicly if the volume is too high it can unexpectedly fade down the volume ingame and then soon after rise it back to normal again. I'm not sure why it does that, but no matter how you make the sound play in your mission it will have that "bug". One of the musical tracks has this problem in the test mission if you want to hear it yourself.
john9818a on 23/3/2015 at 20:11
I have thunder in two places and today for some reason they play just fine. :confused: I also have TensionKeeper1 nearby but it is barely audible. Any volume number gives the same result. The same is happening if I use ParanormalBG instead. I'm sure it isn't the wavs themselves. They're great by the way! :thumb: I'm also using ColdWind as the environmental ambient and it is fine as well.
//Tension on Roof
schema troof1
archetype JD_SFX
volume -1
TensionKeeper1
//Deep Bass
schema dbass
archetype JD_SFX
mono_loop 0 0
volume -1
ParanormalBG
//Thunder
schema thunder
archetype JD_SFX
poly_loop 1 30000 32000
volume -1
Thunder1 Thunder2 Thunder3