Lightningline on 8/9/2005 at 22:26
OK...how do I rob the jewler...I cant seem to find a way to open the safe in the
workbench room and from the other spoilers I guess that is a good start. Technicaly I could finish the mission but I see there is so much more loot to be had when I check my stats after mission accomplished. Help me out...please :cheeky:
OK got it 15381 loot now
[SPOILER]evidentally the levers in the office wont work unless they are enabled in the safe. The lever for the safe is on the door frame inside the jewler workshop.[/SPOILER] In an earlier post someone said the jewelry shop levers did not work and someone said they needed the file" darkhooks ". Even if you do they wont work unless you do something else. See spoiler above.
mxleader on 9/9/2005 at 04:21
darkhooks.dlx was the file that was missing. Thanks freddy! :thumb:
john9818a on 13/9/2005 at 22:57
Quote Posted by ShadowWolf421
im like 200 short of max,
like 40 something short of the objective, been to the art gallery
although:
[SPOILER]there's two archers walking around the fort up on the walls, is there a way up there? if each has a purse then i can get my loot and leave[/SPOILER]
I managed to make my way up there. There is no loot or pickables. :)
john9818a on 13/9/2005 at 23:05
Quote Posted by Nielsen74
@ShadowWolf421
Hav you tryede in[SPOILER]Hotel Room 2[/SPOILER]
Dead giv away [SPOILER]Frob one of the coathooks behind the door, then look down at the bottom of the chimney that lid has oppenede and inside is a purse [/SPOILER]
I found this one but can't seem to frob the loot. :confused:
Ottoj55 on 14/9/2005 at 00:06
i don't know why its so important to spell everything correctly in a readable, the authors are often not native english speakers, or added spelling errors on purpose to make the readable more realistic, we are terrible spellers around here.
Vigil on 18/9/2005 at 15:55
Quote Posted by Ottoj55
i don't know why its so important to spell everything correctly in a readable, the authors are often not native english speakers, or added spelling errors on purpose to make the readable more realistic, we are terrible spellers around here.
Speak for yourself ;)
To me, good writing is one of the most important parts of an FM, and proper spelling and grammar is part of good writing. Introducing spelling errors on purpose in order to give a readable more character is one thing, however I think FM authors should have the self-respect to try and ensure everything else is spelled correctly. To litter readables and objective texts with misspellings and bad grammar weakens the impact of the writing, if it was that good to begin with; and to not care about this is simple laziness. Even though an FM author may not be a native english speaker or just doesn't spell well, it is
not that hard to find a good english-speaking proofreader to help; no harder than it is to find a betatester.
It is also not that hard to credit said english-speaking proofreader in the readme file for your mission. This was TF's point, since he was the one who proofed this mission and got no acknowledgement for it.
Ottoj55 on 18/9/2005 at 16:18
self flagellation is the best kind i guess, i personally like it when the readable matches the author, terrible spelling for benny, lots of therefore and forthwiths for nobles.
epithumia on 18/9/2005 at 17:47
I aggree, but remember that nobody writing with a quill and ink is going to make typos. They'll misspell out of ignorance but will never write "teh".