Nightwalker on 23/10/2002 at 04:49
It's just going to take me a few nights to get through the mission, because I have to play it after dark, but it's actually much spookier that way, anyways! Either this mission is huge or I'm spending a lot of time walking in circles! LOL! I'm having a great time playing it and I think I'll continue with this version, even though I know I won't be able to get out. I'm too close to having completed all the other objectives to restart now. It will just give me a really good reason to play it again after I finish. :)
dealasteal on 23/10/2002 at 06:06
Quote:
Originally posted by John D. Thats strange! What difficulty level are you playing on? I tested the mission
on easy and expert and it worked fine then. I'll try the mission again later today to
see if I can find the error.
New Update:
Of all of the crazy things?! I played it on 'Robber' difficulty and I had the same
problem! By Ken's body there are two keys, a grey and cream colored one
This time I grabbed the grey key first, then when I grabbed the cream one,
it changed into a useless gray key!:confused:
I have NO idea how this happened! Has anyone else had this problem?
Everybody try to grab the cream colored key first! Yep yep...
I did the same exact thing, and when i tried to open the door with the gray key, as i never found the cream color one in my inventory (and knew i grabbed it) ,It sounded as if the door was opening and slamming shut when i tried to open it. Of course, it has taken me alot of search and sneaking effort to find the ONLY tunnel to a large room with mechanists and cameras, and lots of hungry,haunting, ghostly,abirations from hell! And i MEAN ALOT MORE! WOW! What a war! whatching mechanists and ghouls bash it out. I can't believe how long it took me to find this area to complete the mechanist info objective! Having found both keys in this area and reading thie previous post I still picked up the grey one first next to the cream colored one and it didn't work on the door back at the AC/DC rock'n'roll Pad. But i did manage to bring a fight to my Bro's after coming back from this nights stroll....playing the music added some enlightment
hEhe
I can't get enough of this game emphisizing on character to character fight sequences. Its a real treat John D. It is AWESOME!!
I have had alot of FUN with this FM!!! Its like being in a movie and playing it at the same time!!
I will try the patch for the door now or whenever its available=)
It doesn't ruin the game at all, just because i may not be able to leave.
Zapman on 23/10/2002 at 08:47
New version, jummy. More ghosts, bring them on. I just hope you haven't added too much of them, I want the hammers to survive the fight with a few men so I can lead them to other places where I don't want to get my hands dirty ;)
One man army is a very good description if you ask me :ebil:
dreamer on 23/10/2002 at 11:55
This is a great FM! I loved getting the undead to attack the livng and vice versa. The opposite happened to me with the keys. Both of them turned into the cream one, so i was able to make it out. What is the iron key used for?
Eshaktaar on 23/10/2002 at 18:48
Congratulations, John D., that's one of the most original FMs I've ever played! :thumb:
Causing an enourmous creature clash by sending a noisemaker arrow down the corridor reminded me of another FM I had played some weeks ago, Quick Cash. Turns out to be you very first DromEd work, sort of a small preview of what's to come :)
I had a lot of fun playing Brawl in the Tombs, and I managed to accomplish all objectives without having to ask for spoilers. The placement of loot is just right, so that even the highest difficulty doesn't degrade into an exhausting loothunt. Additionally, this mission has a great replay value, since the AI fights never turn out the same.
I had a lot of fun getting hit by holy water arrows while positioning myself near the torches in the room. This way the guards turned off their own lights until they couldn't see me anymore. The reference to the "bow upgrade" was great, as well!
Great work! Hope to see another mission from you, soon!
diana50322 on 23/10/2002 at 19:16
WOW Jonh D.:thumb: :thumb: and again I say WOW!!! I don't know about you all but I am loving this.
As far as lighting: my first thought was, wow it's dark. But 2 seconds into it I was totaly absorbed by the atmosphere. Having it dark just felt natural. I really felt like I was in a tomb, finding my way by feeling along the wall. I was scared out of my witts a few times because I couldn't see what I was stumbling over and that made it sooooo realistic. After watching a few battles and thinning the crowd I picked up one of the lantern carrying guards and carried him around to check and see if I had missed anything. When I would find another lantern carrying guard or thief I would use him to get the attention of one type of enemy and lead him to another type of enemy and let them have at each other. Then I strategically placed them to remind myself where I needed to explore further. I even threw one down the deep well.
Those water arrows tickle! :laff: I lead many a haunt to chase me around the archers to his demise.
John D. on 23/10/2002 at 19:19
Quote:
What is the iron key used for?
When I was working on the level, I wanted the exit key to trigger
the arrival of the thieves, but when I tried it, the key wouldnt open
the door! So I created a second key to open the door,
In the story, the iron key is Ken's house key, it doesnt do anything
but trigger the arrival of the thieves. My mistake on the first
edition was leaving the key src settings the same, the result was
both keys merging into one, which could mean nothing or being unable
to exit the level! I made the iron key's settings different in v2 to
prevent this from happening again, and if it does....
[SPOILER]the exit can be blasted open now![/SPOILER]
Other than that, the only difference is an extra apparition
near the hammer outpost as well as a couple of others patrolling
around.
diana50322 on 23/10/2002 at 19:43
BTW Eshaktaar - this is NOT John D's first mission. Look for "Your last Breath." It's the prequel to this one. It's not too big but lots of fun. :thumb:
Eshaktaar on 23/10/2002 at 20:21
I know, diana, I downloaded Your Last Breath so I could play the missions in hierarchical order. When I mentioned John D.'s first FM, I was referring to Quick Cash, which seems to be the prequel to Your Last Breath and the first episode in the series.
TomN on 23/10/2002 at 20:28
hi all..I am wondering if this FM is for Thief DP or MA?
also where can I find it? I looked at the Circle.
Thanks.
TomN