Yandros on 2/8/2016 at 11:24
When that is caused by portalizing a MeOnly'd area brush, you simply need to Show All and optimize and it should go away. I personally would likely have quit Dromed years ago were it not for area brushes.
Tannar on 3/8/2016 at 08:23
Yeah, I'm with you, Russ. I can't imagine working in Dromed without area brushes. I think I'd quit too if I had to do that.
gigagooga on 3/8/2016 at 10:45
I've never really gotten used to using those ...just like i've just now started to learn using my mouse scroll to zoom in and out :P
Only times i have ever used area brushes were when i wanted to select large areas of brushes, or when the wireframe got way too complex to recognize anything from it.
GORT on 3/8/2016 at 11:28
Area brushes can be a good friend for working selected parts of the map. Just make sure you have them in reasonable places. I try to keep those with the grid as much as possible. Also, they're good for multi-brushing parts that you want duplicated for fast building. (Not so much in OldDark, though. You can only multi-brush so much at time.)
bbb on 3/8/2016 at 16:46
I can't imagine doing detail work without area brushes, especially when you have multiple floors/levels. I have them all over my maps and at the end I delete them. Once you start using them, you cannot live without them.
BBB
LarryG on 3/8/2016 at 18:01
Exactly. I create them on the fly to work in an area undisturbed by the rest of the geometry, then turn them off to do a complete processing and validate that all is well.
nightshifter on 3/8/2016 at 21:12
I have a large area brush about 12 units high that I named "working on it" and a textfile with all the z-numbers for the different floors.( there are 12 in total)
I use that all the time to work on specific floors.
I made the area so big on x and Y so I can easily select it when zoomed out .
:D
really couldn't do without area brushes