A couple of questions. - by Holy_Wood
fibanocci on 27/3/2014 at 16:32
Ricebug, you didn't understand the very first post.
Quote Posted by Holy_Wood
At first, hello everyone !
1. How to make starting point ( I know how to make "standard" SP ) with crouching position ?
Holy_Wood on 27/3/2014 at 16:42
But i was asking about crouching position in SP. I know how to make "normal" SP. It's hard time for me in dromed, BT is not enough for me now and I have difficulty finding and understanding more difficult issues. For example , for 3 days i try to make breakable rock ( big rock break to small ones ) and pickaxe like a sword weapon. Maybe i'm too dumb to Dromed ; ) Sorry for any trouble ; d
Random_Taffer on 27/3/2014 at 16:49
Is there any particular reason you want to make a crouching SP? What effect are you going for?
Maybe we could suggest an alternate way to achieve it...
fibanocci on 27/3/2014 at 17:03
You can use any suitable object and change the shape add-->shape--> model name.
This way you can change a sword to a pickaxe.
A breakable rock is more difficult. The easiest way is to look at an breakable object (for example a breakable window -6083). Look at the corpse-link (a corpse is what's left behind).
Tannar on 27/3/2014 at 17:12
Quote Posted by Holy_Wood
Maybe i'm too dumb to Dromed ; ) Sorry for any trouble ; d
It is no trouble and you are not too dumb to DromEd. This thread just got off to a bad start but don't worry, everyone here who is an experienced author will be happy to help you. We just get a lot of new people asking questions before they read any tutorials and it gets tiring answering the same questions over and over when the answers are already available. But that is not true in your case so do not be afraid to keep asking questions if you can't find the answer on your own.
Also, the tutorials thread is being updated and it should be ready very soon. That will help you find lots of things.
FireMage on 27/3/2014 at 17:43
Ok, dude, so:
My point of view:
Everybody can dromedit, but, a good dromeder should be curious and try all possibilities.
About the STP with a crouching position, this is a good question because it is hard to know/guess how to do it. Me too, I don't know how to do that even if I tried many things with Dromed.:sweat:
But about the footlocker, the pickaxe or the rock... no offense, but you should be more curious!
Because a couple of times later, you will never stop to ask questions again and again and finally, WE will do indirectly your mission! :erg:
Look at the object's properties in the Object Hierachy.
For exemple: the wooden crate and the "Flinderize link", then you will know how to do your breakable rock.
Look at the sword's properties for your pickaxe, check some effects saw in Fun Missions or Original Missions, etc.:cool:
I suggest you to test many things in test mission first. Something that will looks like nothing, but where you will experiment everything, then broad your knowledge in dromeding! ;)
I don't say that because I don't want to help you, but because I can see that you are a new dromeder full of motivation and imagination, but as many new mappers, you want to do missions with very complex things without learning the bases and then, ask us to tell you everything hopping that we will send you an entire walkthrough to know how to build your mission and it wonderful ideas! :)
Alas, such thing is impossible. We can do many thing with Dromed, but there is a limit and if you manage to cross it, things are not easy at all and ask for gathering many softwares, calculation and reflection. Obviously, a day you will be able to do that, but for the moment it is too early. If we start to try to explain you how to do these very complex things with Dromed, you will confuse, I'm sure of that...
For exemple, about your pickaxe, changing the shape>Model name is so easy, but to do that we can see Garrett's arm holding it, this is another story...
You need to use the property Inventory>Limb Model And write the model name of the Arm holding the pickaxe, model which must be present in your mesh folder with it texture and Bin + Cal files. And this model name must be made with a 3D software such as Blender or Animator, saved into 3DS and converted with 3DS2E, then with Meshbld. Meshbld must be with the files playArm.Map and playArm.MJO. And don't forget to run 3DS2E and meshbld with CMD...
A skilled dromeder will understand perfectly my gubbrish. I don't know if you understand it... if not, don't worry that's normal because you are new, that just mean that you are not ready yet! ^^
Train yourself with missions! :thumb:
Be patient! Try and experiment ^^ Start with a simple mission first just to learn the base and see what are you able to do, and add more complexy to your next mission! :)
Holy_Wood on 27/3/2014 at 18:11
Quote Posted by Random_Taffer
Is there any particular reason you want to make a crouching SP? What effect are you going for?
Maybe we could suggest an alternate way to achieve it...
You right, I was a bad idea. I wanted mission to start in very little brush, but it only cause weird issues ( for example , jumping screen ).
Quote Posted by fibanocci
You can use any suitable object and change the shape add-->shape--> model name.
This way you can change a sword to a pickaxe.
A breakable rock is more difficult. The easiest way is to look at an breakable object (for example a breakable window -6083). Look at the corpse-link (a corpse is what's left behind).
Yessssss, it works. When I did it was still the sword in the hand thou, so I open similar mission ( Island of Sorrow ), and there I saw Inventory-->Limb Model--> armssw4. So I change armssw2 to 4, and nice pickaxe appears in hand. Although I do not know too much why 4.
I will try later a breakable rock.
Quote Posted by Tannar
It is no trouble and you are not too dumb to DromEd. This thread just got off to a bad start but don't worry, everyone here who is an experienced author will be happy to help you. We just get a lot of new people asking questions before they read any tutorials and it gets tiring answering the same questions over and over when the answers are already available. But that is not true in your case so do not be afraid to keep asking questions if you can't find the answer on your own.
Also, the tutorials thread is being updated and it should be ready very soon. That will help you find lots of things.
Thx mate, I really appreciate it.
EDIT : Omg, FireMage you was right, pickaxe show in hand because Island of Sorrow was installed. Without it, nothing.
LarryG on 27/3/2014 at 18:19
If you really want to make the player to be in a crouched position at the start of the mission, the only way that I can think of is to use the (
http://dromed.whoopdedo.org/tnhscript/commandcontrol) CommandControl script with the crouch command. The crouch command is not listed when you dump all the DromEd commands, but it might work with that script. It is the command that shows up in the bindings associated with the x key and the num pad down arrow key. You would need to trigger the script with a TurnOn at mission start. There are a number of ways of generating that message as startup, but I would recommend using NVRelayTrap in NVScripts . . .
Bottom line: this is not easy and it may not be possible. I would suggest starting Garrett someplace where he is alone and not likely to be detected standing up at the mission start.
Ricebug on 27/3/2014 at 20:01
Quote Posted by fibanocci
Ricebug, you didn't understand the very first post.
OOPS! Sorry.