john9818a on 20/5/2017 at 06:14
Quote Posted by DavidMcMurdo
I can't get these stairs working right at all. The enemies sink into them no matter what I do. Ah well. I can live with it.
Did you rerun Pathfinding after making your stairs? The stairs can sometimes have strange effects on pathfinding so I use a wedge in front of the stairs to make the pathfinding simple. Then before releasing the mission I remove the wedge.
DavidMcMurdo on 20/5/2017 at 12:46
Quote Posted by john9818a
Did you rerun Pathfinding after making your stairs? The stairs can sometimes have strange effects on pathfinding so I use a wedge in front of the stairs to make the pathfinding simple. Then before releasing the mission I remove the wedge.
Yeah I tried that, but nothing seems to work.
Another question that I forgot to ask was regarding the environment, specifically regarding distant textures. I worked through a tutorial on the subject and managed to get a distant city to display on the sky texture. At least, I did in the 3D viewer of DromEd, but when I actually go into the game, whether it's in DromEd or in the game proper, it doesn't appear for some reason.
Yandros on 20/5/2017 at 12:56
Post your distant art settings here.
DavidMcMurdo on 20/5/2017 at 13:04
Quote Posted by Yandros
Post your distant art settings here.
I just copied everything that this tutorial told me to: (
http://www.thief-thecircle.com/teg-old/guides/official/sky.asp)
The clouds worked fine, but the distant art only showed up in DromEd's 3D viewer and not in the game for some reason.
john9818a on 20/5/2017 at 16:28
Can you post a snapshot of your stairs? If your steps are too tall or if the stairs are too steep then it could cause position problems with the AI while they are climbing the stairs.
DavidMcMurdo on 20/5/2017 at 17:10
Quote Posted by john9818a
Can you post a snapshot of your stairs? If your steps are too tall or if the stairs are too steep then it could cause position problems with the AI while they are climbing the stairs.
Here we go: (
http://imgur.com/a/X1Wof)
Each stair rises 1.0 above the last. I tried lowering it to 0.75 above the other, but the same thing still happens.
Oh and another question I forgot was, how do you place unlit torches?
LarryG on 20/5/2017 at 17:34
Quote Posted by DavidMcMurdo
Each stair rises 1.0 above the last.
Um ...
Yandros on 20/5/2017 at 18:17
As Larry explained earlier, steps that rise only 0.75 are better for pathfinding. It may not solve the AI sinking into the steps issue but it will help avoid problems with AI and the player climbing them well.
Quote Posted by DavidMcMurdo
Oh and another question I forgot was, how do you place unlit torches?
Several options. Create a non-torch metal object and change it's model name to the unlit torch model, or make a torch and either add the Difficulty > TurnOn(Off) property and check nothing, or create a lever with joints set to Reverse and ControlDevice-link it to the torch, and bury the lever in solid or put it elsewhere the player can't access.
LarryG on 20/5/2017 at 18:49
To be accurate, I didn't explain. But I hoped that the terseness of my response might prompt a search of the forum for more information, as this subject has been raised and discussed many times. Again, I admit that I didn't come right out and suggest that. I'm not exactly happy with the results when I've done that in the past, and so was waiting for someone else to mention using the built-in search engine or the stickied tutorials at the top of the forum. But as long as I was acknowledging the shortcomings of my initial response, I might as well mention what should be the primary approaches to self-help.
DavidMcMurdo on 21/5/2017 at 00:43
How strange. I unchecked "Enable New Sky" in "NewSky:Sky" and the distant textures that I set in "NewSky: Distant Art" suddenly appear in game. I can't seem to get this happening with the "Enable New Sky" box checked for some reason and none of the tutorials say anything about this. Mind you, even with "Enable New Sky" unchecked, none of the parameters I set regarding the distant art change it and it appears as a really pixelated texture that's way too close. I've figured out snow, fog, and clouds, but I can't get this to work somehow. It seems that I want New Sky enabled, I just don't know why everything is working with it according to the tutorials except for the distant texture.
Anyway, thanks for all your help so far. It has been very useful.