nicked on 21/11/2010 at 12:48
Thanks for the tips!
Here's another good'un:
Inline Image:
http://i857.photobucket.com/albums/ab140/nickdablin2009/35Mb.jpgLOL! I have over 500Gb free! This is not a serious one, but sometimes has happened for me if I load a mission in Dromed having just quit running Thief 2 through Darkloader. Usually clears up pretty quickly; certainly after a restart.
LarryG on 21/11/2010 at 13:54
I've always just taken that as a sign that it is time to make a copy of of my Thief2 directory on my drive or possibly delete one if I have 3 or 4. IIRC NV had a more elegant way to avoid this ... ah yes:
Quote Posted by Nameless Voice
Add a line to cam.cfg with:
skip_starting_checks
(Also make sure to leave one blank line at the end of the file.)
Or just create files until you have ~30MB less disk space!
LarryG on 23/12/2010 at 03:57
[ATTACH]830[/ATTACH]
I guess it really does not like id #0. I portalized, it got another id number, and was all happy again.
john9818a on 24/12/2010 at 22:28
CMD I get that error sometimes when playing a very long (1 hr) melee against 20 or more guards. At some point it seems to get overwhelmed with all of the object creating and destroying during the battles.
LarryG on 2/1/2011 at 03:43
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Gar! I know I've put on weight this holiday, but the last I checked I still can only be inside one room at a time.
This happened at the tail end of a Complete Processing while building rooms. No room brush (or other brush) changes since last Complete Processing.
So where is this MAX_ROOMS_IN parameter when he's at home?
Edit: I guess this has happened before, once or twice ...
Quote Posted by Dark Angel
Well, you have apparently gone over the room brush limit. The .cpp (C++) file is from the source code and its asking you to increase the number....though if it is as easy as increasing a number then why is there such a low brush limit?
There really isn't anything you can do, we don't have that file because its part of the Dark source. i guess you'll just have to improvise to use less room brushes. This must be a very large mission :eek:
Sorry, though limits are tragic indeed :(
[ June 05, 2001: Message edited by: Dark Angel ]
Nameless Voice on 2/1/2011 at 04:21
Quote Posted by "Rooms.cpp, line 497"
#define MAX_ROOMS_IN 8
That's the source of your problem, right there. Not much you can do about that limit right now, though.
I'd say that the problem is caused by a section of space being partially inside more than 8 room brushes (e.g. all the corners overlap in one place). You'll need to rearrange some room brushes.
LarryG on 2/1/2011 at 04:35
I went back one save, reimplemented my changes (about an 5 minute's worth of A&Rs added to existing objects), and the problem was gone. No changes to room brushes. needed. I must have moved something by mistake. In other words, I got lucky.
LarryG on 23/1/2011 at 04:51
I got this on 8/13/2009
[ATTACH]883[/ATTACH]
and then it didn't happen again until today.
[ATTACH]882[/ATTACH]
So what's with this? And where do I find a mission surgeon, assuming it really needs one? It seems just fine so far.
Haplo on 23/1/2011 at 05:32
This means that the Sim has already started for the mission and it has been altered, and it is no more suitable as a .mis file. For example it happens when you go to game mode in ShockEd and then try to save the mission, as ShockEd does not back up the mission prior to entering the game mode. You should also be able to find this in monolog:
Quote:
You are trying to save a mission in which sim time has run.
If you are in full screen hit space or enter to cancel.