Haplo on 21/6/2011 at 00:08
Fooling around with DromEd, I used S&R to teleport three AIs to the same marker. Entered the game mode, pushed the button to activate the system and I got the "[relation.cpp@335] source != OBJ_NULL && dest != OBJ_NULL" assertion. It happened every single time (restarting DromEd between each attempt of course). Sometimes all the three AIs got teleported, sometimes only two.
Then I deleted one of the AIs and the message never showed up.
Does anyone know why teleporting two AIs to the same marker is OK but three is not? And why this error in particular? I was expecting things not to work, but definitely wasn't expecting this error message.
Nameless Voice on 21/6/2011 at 01:09
Roughly translated, that should mean something like: "Trying to create a link where either the source or the destination is object 0".
Unsure if that's helpful.
Haplo on 21/6/2011 at 01:14
Yes I know, the assert usually shows up when there is a link to null object. I didn't know S&R system created temporary links, and in any case none of the objects involved is NULL. And why does it only happen with three (or probably more) AIs? Quite interesting.
Thanks.
darthsLair on 23/2/2012 at 06:58
Hi qolelis
Wow, you are close to the limit alright. 6700 brush limit is even too close, as all of the objects created in the game must be allowed for. Also, for Taffer Patcher, and Ddfix used by players.
I admire your go get it attitude !:thumb:
qolelis on 24/2/2012 at 12:54
Quote Posted by darthsLair
Wow, you are close to the limit alright. 6700 brush limit is even too close, as all of the objects created in the game must be allowed for.
6700? Or did I give that number somewhere else? I can't remember.
I have since then lowered the total number of brushes with a few hundred and can probably lower it even more by combining objects and moving scripts into furniture etc... It's now ~6300.
Quote Posted by darthsLair
Also, for Taffer Patcher, and Ddfix used by players.
How do Taffer Patcher and ddfix affect the number of objects? They don't add any, do they?
Quote Posted by darthsLair
I admire your go get it attitude !:thumb:
I'm not sure "admire" is the right word: "pity" might be better. :sweat::cool:
Anyway, I solved the problem with the concave cell by moving some stuff around and closer to the center.
jermi on 24/2/2012 at 17:28
Quote Posted by qolelis
How do Taffer Patcher and ddfix affect the number of objects? They don't add any, do they?
No. Widescreen and/or FOV modification made possible by ddfix may result in more objects on screen.
Does Tafferpatcher modify the object counts in dark.cfg? I don't remember. Some mods included with Tafferpatcher (e.g. EP) obviously increase polycounts.