Bulgarian_Taffer on 2/7/2009 at 21:38
I have received the Yo, Homefry error, but only while creating a Thief 1 FM...
Dunno what the case is.
Dront on 2/7/2009 at 21:58
I came across it several times, most of them - simlply while trying to change the scale of a texture, less often - when trying to align a texture or rotate it. Don't know why it appears, though. My only suggestion was: my level wasn't grid-snapped, that seemed to be the reason. However, after grid-snapping the error keeped appearing as well.
darthsLair on 3/7/2009 at 03:48
:laff::laff: John, You could start a photo album with all of those! :laff:
john9818a on 3/7/2009 at 04:33
or a new texture family. :)
Nameless Voice on 3/7/2009 at 15:13
The BSP text errors are more fun.
Okay, trawling through BSP.exe's strings is probably cheating, as I've seen some of these actually occur:
Quote:
bsp: add_material, hey, mat %d already exists, loser.
count me out.
Warning:found more than one match for %s, using root
bsp: Yo, part %s has no axle to hook to, exiting
bsp: Error! %s has no axle, bailing
bsp: Warning: atomic X cuts Y. Might want to fix it
Trying to split transparent cutting plane X with Y, so its not useful
bsp: unsafe list corrupt
hey, null nextp, hey...
putting split unsafe on stack, duh
my god, new p->po == NULL, should not be here
what the hell, nothing split
hey... not pos
cut too small, under sliver, punting, whoa
hey, back empty, only front:
Sliver triangle, who built this?
Atomic sliver triangle, James is a wiener.
X is a naughty pgon, bad vertex
Adios, bailing...
wow, found one! vnum = %d
Bad normal! Get James!
oh dear
LarryG on 3/7/2009 at 15:36
Then there is this one, when an object texture is not n x m where both m and n are a power of 2 less than or equal to 256.
Inline Image:
http://i255.photobucket.com/albums/hh121/goldsla/BadTextureSize.jpgThis had me going for a couple of hours the other day, then I remembered. (Visual of head slapping myself)