A little bit of Haunted Cathedral Prototypical (UDK version has a video!) - by Digital Nightfall
Platinumoxicity on 24/2/2010 at 08:15
Was the music in the video from Ergo Proxy?
jtr7 on 24/2/2010 at 08:19
Yep. From the description box on YouTube:
Quote:
This demonstration video is an overview of the cathedral I've made in the Unreal Development Kit and 3dsmax 2010. This is a work-in-progress. The animation sequence was created in Unreal Matinee, with text overlays and sound mixing in Adobe Premiere CS4. The background music is by Ike Yoshihiro for the anime Ergo Proxy, entitled "New Pulse".
Platinumoxicity on 24/2/2010 at 09:14
Thought it sounded familiar.
LordBafford on 3/10/2010 at 10:02
Looks really excellent, great work.
MoroseTroll on 3/10/2010 at 12:00
Thanks :)! Any chances to see the UDK-version of your work?
Vernon on 3/10/2010 at 14:49
Amazing work :eek:
clearing on 3/10/2010 at 17:00
Wow! Also, I see screens from UDK map inspired by Bioshock :thumb:
Digital Nightfall on 3/10/2010 at 18:54
Thanks guys! I'm also surprised that some of you are just seeing this for the first time. Feel free to spread the links around and share them. :)
As for the UDK version, there's a licensed UDK indie dev team that has an open offer to use the cathedral in their game if they want it. They are quite interested in it, but they're doing a very small (free) initial release to get public feedback and exposure before they expand their project to a full game, and the cathedral won't be part of that. (I do, however, have work that will be present in that demo.) The project isn't
necessarily one that taffers will be interested in, but it is a pretty cool single player fantasy rpg/strategy game. I picked it because, of all the projects I looked at, they seemed like the most solid team who have a big chance of actually finishing and selling their game. If it turns out that they're not going to use it and/or the project folds (which would surprise me), then I will make the work public.
Check them out: (
http://www.vectorsrc.com/) (studio) (
http://www.archasis.com/) (game)
There's really almost no chance I am going to continue working on it, or the Bioshock map. It did what it needed to do, and now I am moving forward.