A little bit of Haunted Cathedral Prototypical (UDK version has a video!) - by Digital Nightfall
bikerdude on 4/10/2010 at 11:37
Quote Posted by Digital Nightfall
which anyone is free to do with as they please. They do require Max 2010 to open though. There's no reverse compatibility.
I'll look at importing this into TDM... like my other tdm cathedral map..
Digital Nightfall on 4/10/2010 at 13:36
Great! Keep me informed about that. :)
Schwaa2 on 6/10/2010 at 20:14
Quote Posted by Digital Nightfall
Great! Keep me informed about that. :)
i thought i said something awhile back but maybe not. if you can get me obj or 3ds files (obj is better for keeping textures i think) i can get it/test in tdm. but i can't use max2010 files.
oh, and would no longer be a 'hammerite' temple ;)
Digital Nightfall on 6/10/2010 at 20:36
I'll see about uploading a 3DS version of all of the meshes. I didn't do ANY UV mapping with this, keep in mind.
And, naturally. After all, the UDK version was de-Hammerited too.
Okay, zip is updated with exported 3DS file. Let me know how it goes.
negativeliberty on 7/10/2010 at 01:20
That is amazing work! Makes me want to learn modelling myself. Holy cow and you just learned how to model using 3dsmax?
Goldmoon Dawn on 7/10/2010 at 02:36
Man, the best thing about this project for me is that it was inspired by the freakin' Haunted Cathedral! :ebil:
Schwaa2 on 7/10/2010 at 17:18
Cool, thanks Digi.
Depending on what is there when I get a chance to look I'll probably just use some pieces as modular assests that can be used to decorate basic geometry in TDM (for performance)
Things like the front window can be baked into normal map quite easily and just turned into a texture. (saves me tons of time modelling that...) If I get some good bakes I'll try and release some T2 tex too.
bikerdude on 8/10/2010 at 10:58
Quote Posted by Schwaa2
Depending on what is there when I get a chance to look I'll probably just use some pieces as modular assests that can be used to decorate basic geometry in TDM (for performance)
Im gonna export the thing as ASe just to see how it performs in D3/TDM
Schwaa2 on 8/10/2010 at 20:59
Quote Posted by edudrekib
Im gonna export the thing as ASe just to see how it performs in D3/TDM
like crap most likely. that's why it needs broken up into pieces that will decorate base walls that can be sealed and make it a 'proper building'