A little bit of Haunted Cathedral Prototypical (UDK version has a video!) - by Digital Nightfall
clearing on 28/1/2009 at 04:37
Really good screenshots :wot: :thumb:
Beleg Cúthalion on 28/1/2009 at 08:21
Quote Posted by Digital Nightfall
Speak, Beleg, speak! Do you mean the ceiling or the roof? I intend to add detail for both (I already have some!). Do you have any suggestions?
First, yes, I meant the ceiling. I knew I needed the other word.
(
http://www.flickr.com/photos/shirakloutzu/3232904558/in/set-72157613025053565/) This is already a lot better, indicating that there was a reason for the shape. I'm just noticing it because I built a THC-inspired church for my FM some time ago and it had the very same problem. I "solved" it by making the upper flat surface broad enough so I could add some re-skinned rafter static meshes in to make it look like a flattened cross-shaped vault. The end of these beams were then supported by some kind of buttresses leading to the second floor like yours do.
This way it had a little Gothic touch while providing a rather modern Renaissance-like horizontal line (where the rafter things ended and the buttresses touched them) and... with some hexa-/octagonal shapes on the cross-vaults you could even add some coarse and dwarfish design. Well, just an idea. Wouldn't go too well with the very art-nouveauish arches on the outside, I can imagine (in this case turning the ceiling into a decorated half-tube would be better I guess) but if you want to preserve some dichotomy between the eccentric and the "basic" elements in, it might turn out not so bad. Well, don't know if anyone else cares...
Melan on 28/1/2009 at 08:38
Beyond impressive. I hope we will be able to explore this place in The Dark Mod when the time comes. :D
Digital Nightfall on 28/1/2009 at 22:34
Can someone tell me with any certainty if ASE files can be imported into the TDS engine or into the Dark Mod? I regret that the MAX file with most of the static meshes in it got lost in the shuffle of multiple formats and windows reinstalls that I had to do a few days ago, so all that's left are the ASE exports. The building itself probably would be able to be exported or imported into any other game engine, but I'd like to know if at least the static meshes would be.
ShadowSneaker on 29/1/2009 at 01:27
DS only uses static meshes, as far as I know. You could export the model as a .3ds file that could be opened in Max 5.1 and then exported as a .tim.
Someone sent me a model that was made in Max 9 and it worked for me but the smoothing groups were removed when he exported it.
SS
Springheel on 29/1/2009 at 03:34
Quote:
Can someone tell me with any certainty if ASE files can be imported into the TDS engine or into the Dark Mod?
Yes, TDM supports both .ase and .lwo files. I'd love to see what that looks like in the D3 engine. :)
Digital Nightfall on 29/1/2009 at 06:56
Finished the "hammer head" area. Next up is the north end, where The Eye is, and the two northern "towers."
<a href="http://www.flickr.com/photos/shirakloutzu/3236185200/" title="Shot00002a by shirakloutzu, on Flickr"><img src="http://farm4.static.flickr.com/3120/3236185200_3d6957b0a9_b.jpg" width="800" height="600" alt="Shot00002a" /></a>
<a href="http://www.flickr.com/photos/shirakloutzu/3235354577/" title="Shot00005a by shirakloutzu, on Flickr"><img src="http://farm4.static.flickr.com/3393/3235354577_e356bccd03_b.jpg" width="800" height="600" alt="Shot00005a" /></a>
<a href="http://www.flickr.com/photos/shirakloutzu/3235363709/" title="Shot00006a by shirakloutzu, on Flickr"><img src="http://farm4.static.flickr.com/3507/3235363709_feacc95bcd_b.jpg" width="800" height="600" alt="Shot00006a" /></a>
<a href="http://www.flickr.com/photos/shirakloutzu/3236152574/" title="Shot00003a by shirakloutzu, on Flickr"><img src="http://farm4.static.flickr.com/3500/3236152574_27ff5d725d_b.jpg" width="800" height="600" alt="Shot00003a" /></a>
Herr_Garrett on 29/1/2009 at 09:13
I do commend you, Nightfall! Especially on the windows.
Personally I love Gothique cathedrals (and, indeed, Gothique buildings in general), but the Hammer, and later the Mechanists cathedrals really did not do justice to them. Gothique is just awesome because it's a sythesis of paradoxes. It's about clarity and complexity, Heaven and Earth, celestial and mundane, science and religion, and so forth. In fact, it embodies the struggle of all religions between concentrating on the spiritual and yet trying to organise this material world.
Gothique architecture is !still! cutting-edge technology, the like of which we cannot build anymore.
I can clearly imagine the Hammers to build huge, city-sized Gothique cathedrals 'ad maiorem Condorei gloriam', with an asthonishing, but sort of primitive complexity; and the Mechanists to reduce this to a kind of simpler, clearer, but more modern and somehow threating, sublime cavalcade of stone and metal, with forged iron everywhere, and mechanisms galore.
pavlovscat on 30/1/2009 at 04:25
This just keeps getting better!! I really hope that someone will be able to make a mission using this gorgeous cathedral. I'd really love to be able to play around in it.