A little bit of Haunted Cathedral Prototypical (UDK version has a video!) - by Digital Nightfall
Herr_Garrett on 25/3/2009 at 06:53
Wow, I nearly orgasm'd on that video. :joke:
Nightfall, keep this up and you'll be immortal.
I think you'd definitely get chosen as Master Forger or High Priest, should the Hammers see this :D
Lovely, lovely.
11/10 from me!
Digital Nightfall on 21/11/2009 at 05:07
And... we're back. A quick summary...
Inline Image:
http://www.digital-nightfall.com/THC_0.jpgQuote Posted by Jan 09
There's two things going on here. On the one hand I am trying to learn how to use a "modern" engine and on the other gain more confidence in 3dsmax, which thus far I've only really used for minor tweaks and texturing. On the other I am doing a bit of a study on Hammerite architecture, taking THC as the paragon and extrapolating from there what it could potentially be with looser design constraints. I am of the opinion that Hammerite design should not directly mimic Christian design, but should rather find its own identity. I intentionally broke some rules of what is expected for gothic cathedral design while trying to stay as true as possible to the spirit of THC's design, using the original textures more than the actual brushwork for inspiration.
Inline Image:
http://www.digital-nightfall.com/THC_1.jpgQuote:
Right now I've been dividing my time between CoSaS: 9YS and other projects. This is one of them... it's actually made 100% in 3dsmax 2010 and then imported as static meshes (there's six or seven of them there, lots of repetition among some elements) into the UDK (Unreal Development Kit) which is the new version of the Unreal engine (even more advanced that UT3... way more advanced in lighting). Some of you might remember earlier this year I did something similar with UT2k4 and Max 8. Well, if I want to keep my portfolio competitive I can't be showing off work done with "ancient" programs. Gotta keep with the times!
Before I was also attempting to design some sort of Hammerite style based on the haunted cathedral from TDP. This is still based on that cathedral (even more faithfully in some ways) but I'm dropping the Hammerite iconography and going for a style I'm calling Gothic-Deco.
Inline Image:
http://www.digital-nightfall.com/THC_2.jpgLooking at the Jan. edition and the Nov. edition side by side produces almost as much contrast as the Jan. edition did to the original. I don't know if my design tastes have changed so much since then or if it's simply a matter of being more confident and bolder in the use of the applications. I wanted the new one to be simpler, present a more unified form, and in general be a big more elegant. (It's also much, much bigger... see the door? it's twice the size of the Jan. edition's door.) This time I was less concerned with creating a "Hammerite Style" and more interested in doing something that looked nice while still paying homage to the original - and oddly enough I think the Nov. edition does a better job of that than the Jan. edition. I decided to let it be a bit more gothic this time and to my surprise it ended up looking rather art deco, but then I remembered where Art Deco came from and it all made sense. I'm also not planning on including any Hammerite iconography in the new one.
Send some critique at it if you feel inclided. I think that the weakest link right now is the middle portion of the center... looks too much like an old radio.
Nephthys on 21/11/2009 at 07:53
wonderful!
I really like the depth of the front door.
I always related the Hammers to Christians.. but in a crazy persecution sort of way (oh wait, didn't Christians do that too?), so I never thought their architecture would be much different than the classic gothic cathedral, with a few pipes and gears and other machinery inside of it.
But this definitely gives it a new look.
jtr7 on 21/11/2009 at 08:15
Hammers were inspired by the Rosicrucians, Catholics, and yes, the Inquisition.
Mechanists were inspired by the Protestant movement.
The Trickster's name Constantine came from that, too, and who knows how much having a fellow employee in another department named Constantine Hantzopoulos had to do with it (he was given a special thanks, too)?:p
So yeah, Gothic, Baroque, Renaissance, Industrial Age, and so on, combined, with each area having one style dominate.
theBlackman on 21/11/2009 at 10:28
Great job, and the video (with music :D ) is excellent. I have a copy in my miscellaneous thief folder.
I've played it twice tonight. You do nice work. :thumb: :thumb: :thumb:
Illuminatus on 21/11/2009 at 11:38
Quote:
Originally posted by jtr7:Mechanists were inspired by the Protestant movement.The Trickster's name Constantine came from that, too
The most famous historical Constantine was the Roman Emperor who ended persecution of Christians and moved the empire's capital to Byzantium, long before the Middle Ages even started. It seems unlikely this figure had any influence on the Trickster's character (if anything, he has more in common with the Master Builder, being considered a saint by Eastern Christians).
jtr7 on 21/11/2009 at 11:43
Considering the broad spectrum of concepts in Thief, from early centuries through the 21st, ancient Egypt and Greece, before and beyond the Middle Ages, the influence is obviously not direct.
Illuminatus on 21/11/2009 at 12:19
Of course it's not direct: like I said, it wouldn't make sense if it was. I was just pointing out Constantine had nothing to do with the Protestant movement, like you seemed to think.
Beleg Cúthalion on 21/11/2009 at 12:47
Quote Posted by Digital Nightfall
I wanted the new one to be simpler, present a more unified form, and in general be a big more elegant. [...] This time I was less concerned with creating a "Hammerite Style" and more interested in doing something that looked nice while still paying homage to the original - and oddly enough I think the Nov. edition does a better job of that than the Jan. edition.
With all the lighting it looks like soap to me. I like the reduced bulkiness of the front façade but with the sloped roof from the nave to the side aisles (I hope the dictionary got that right) it really looks less aggressive. Even if you're indeed aiming for a more soft version, would it be possible to get a model of the earlier version...? Just for this thing I talked about in February.
jtr7 on 21/11/2009 at 14:26
:erg:
Sorry I wrote "that" instead of actually defining what "that" was that I had in mind, which was earlier Catholicism and such, in broad strokes. I see where you're coming from.