z-vap on 25/9/2005 at 15:33
So I ran this thing through Darkloader, but I can't read any of the books or scrolls. I'm sure others have had this problem with this game. Has anyone found out what's wrong with it? :grr:
Nightwalker on 25/9/2005 at 16:56
This is a really, really old one and I doubt anything is going to be fixed in it now. You can finish it without reading any of the books, as far as I can recall.
Here is the text of the books, though I can't say which one is in which location as I have no way of telling:
gilder1: "Garrett,
Hope this gets to you. Word on the street is that Gilder's been buying in elemental crystals. I heard she has a special storeroom for them. You know how hard it is to get those crystals - if I were you, I'd think about relieving her of them. After all, she won't be needing the things after tonight...
- Cutty"
gilder2: "
Dear Catherine,
I was distressed to hear you have taken the Skull of Gilder to your town house. I know it is your responsibility, and I appreciate that you think you have taken sufficient measures to protect it, but I cannot stop worrying that one of your servants or guests will make off with it.
I would be grateful if you would take it back to your country residence, where it will surely be safer, guarded by the family retainers rather than those hired lackeys. After all, it is the most precious family relic the Gilders posess.
- Your loving uncle, Harvane Gilder"
guilder3:
"
Log of transactions, May - August.
May 1st
Recieved rent payments from tenants 1500
Skimpers: Herrow and Sanworth
Wages paid out 500
May 5th
Double collection from skimpers 400
Recieved crystals from Dorcas 1120
May 14th
Hammer charge for installation 1000
"
Page_1:
"
May 16th
Recieved crystals from Dorcas 500
May 22nd
Hammer charge for maintenance 200
"
Page_2:
"
June 1st
Recieved rent payments from tenants 1600
Skimper: Sanworth
Wages paid out 475
June 2nd
Hammers still not cooperating.
Hammer charge for maintenance 300
This is getting ridiculous. If the hammers don't fix that Builder-forsaken machinery by tomorrow I'll order Keval to rough up whoever they send round to collect the payment."
gilder4:
"
Dear Garrett,
No, I have no idea why these roof tiles are so bloody slippery either. I blame those pesky Hammers and their grease pots. That's why I made Keval kill the Hammer novice instead of just knocking him out. Mwaahahahahahaaaa!!!
In fact, Ham the Hammer Novice is alive when you arrive. If you were a true master thief, maybe you could save him...
But I doubt it.
Yours Sinisterly, Ishy"
That appears to be all the texts.
gnartsch on 20/8/2011 at 19:19
I just created a patch for this mission.
All the readables had to be moved from 'books\gilder' to 'books'.
With that you can read everything in the game and the game no longer crashes when trying to do so.
You can (
http://www.ttlg.com/forums/showthread.php?t=136506&p=2082831&viewfull=1#post2082831) find the patch here.
Sorry for resurrecting this OLD thread, but there doesn't seem to be any that would be more suiteable.
Thor on 20/8/2011 at 19:23
Hey, that's cool! I actually remember this mission and the problem with readables. I might just replay it to respect your efforts.
EDIT: Don't see the link to the patch there yet, but now I notice I only replied 4 minutes after you posted this :D
EDIT2: CLEARLY I am RETARDED. I saw it just now again. It was theer all this time.
*facepalm* No, that's not gonna cut it
*facewall* .. still no
*faceground* derrr....
gnartsch on 20/8/2011 at 21:12
Hmmm... I did some editing on the other threads while you responded the first time.
So maybe it was not all your fault. :D
Thor on 20/8/2011 at 21:53
Nooooo.... nooooooooooo...... nooooooooooooooooooooooooooooooooooooooooooo...........
but it had 5 mirrors before and after. :erm:
fortuni on 5/5/2021 at 12:02
dml courtesy Glypher.
Fixes:
- goal 4 is now irreversible (skull of gilder)
- the final goal is now working and irreversible
- doors (open angles, open positions, protection, physdims, scaling)
- minor fixes
Code:
DML1
//T1 FM: A Noble Death by Ben Meadows (Ishy) / Fixes: miss25.mis.dml
//starting point
ObjProp 56 "Position"
{
"Location" -17, -72, -24
"Heading" 0
}
//goals / quest item
+ObjProp 173 "DiffPermit"
{
"quest var values" 2
}
+ObjProp 173 "FrobInfo"
{
"World Action" Move
}
+ObjProp 173 "NoDrop"
{
"" true
}
+ObjProp 173 "GameName"
{
"" Name_sog: "Skull of Gilder"
}
+ObjProp 270 "DiffTurnOn"
{
"quest var values" 0, 1, 2
}
+ObjProp 270 "Scripts"
{
"Script 0" TrapSetQVar
}
+ObjProp 270 "TrapQVar"
{
"" =1:goal_irreversible_5
}
+ObjProp 271 "DiffTurnOn"
{
"quest var values" 0, 1, 2
}
+ObjProp 271 "Scripts"
{
"Script 0" TrapSetQVar
}
+ObjProp 271 "TrapQVar"
{
"" =137:goal_target_5
}
//doors
-ObjProp 3 "Scale"
-ObjProp 4 "Scale"
-ObjProp 5 "Scale"
-ObjProp 6 "Scale"
-ObjProp 22 "Scale"
-ObjProp 23 "Scale"
-ObjProp 30 "Scale"
-ObjProp 50 "Scale"
-ObjProp 54 "Scale"
-ObjProp 55 "Scale"
-ObjProp 3 "PhysType"
+ObjProp 3 "PhysType"
{
"Type" OBB
}
-ObjProp 4 "PhysType"
+ObjProp 4 "PhysType"
{
"Type" OBB
}
-ObjProp 5 "PhysType"
+ObjProp 5 "PhysType"
{
"Type" OBB
}
-ObjProp 6 "PhysType"
+ObjProp 6 "PhysType"
{
"Type" OBB
}
ObjProp 22 "RotDoor"
{
"Open Angle" 275
}
-ObjProp 22 "PhysType"
+ObjProp 22 "PhysType"
{
"Type" OBB
}
ObjProp 23 "RotDoor"
{
"Open Angle" 90
"Clockwise?" false
}
ObjProp 23 "Position"
{
"Heading" 4000
}
-ObjProp 23 "PhysType"
+ObjProp 23 "PhysType"
{
"Type" OBB
}
ObjProp 30 "RotDoor"
{
"Open Angle" 90
"Clockwise?" false
}
ObjProp 30 "Position"
{
"Heading" c000
}
-ObjProp 30 "PhysType"
+ObjProp 30 "PhysType"
{
"Type" OBB
}
-ObjProp 50 "PhysType"
+ObjProp 50 "PhysType"
{
"Type" OBB
}
-ObjProp 54 "PhysType"
+ObjProp 54 "PhysType"
{
"Type" OBB
}
-ObjProp 55 "PhysType"
+ObjProp 55 "PhysType"
{
"Type" OBB
}
ObjProp 101 "Position"
{
"Heading" 8000
}
-ObjProp 101 "PhysType"
+ObjProp 101 "PhysType"
{
"Type" OBB
}
ObjProp 103 "RotDoor"
{
"Open Angle" 90
"Clockwise?" false
}
ObjProp 103 "Position"
{
"Heading" 0
}
-ObjProp 103 "PhysType"
+ObjProp 103 "PhysType"
{
"Type" OBB
}
ObjProp 110 "RotDoor"
{
"Open Angle" 271
}
ObjProp 125 "RotDoor"
{
"Open Angle" 271
}
+ObjProp 157 "DeathStage"
{
"" -1
}
+ObjProp 157 "Scripts"
{
"Script 0" ToggleDoor
"Don't Inherit" true
}
ObjProp 185 "RotDoor"
{
"Open Angle" 271
}
ObjProp 218 "RotDoor"
{
"Open Angle" 89
"Clockwise?" false
}
ObjProp 232 "RotDoor"
{
"Open Angle" 90
"Clockwise?" false
}
ObjProp 232 "Position"
{
"Heading" 4000
}
-ObjProp 232 "PhysType"
+ObjProp 232 "PhysType"
{
"Type" OBB
}
ObjProp 273 "RotDoor"
{
"Open Angle" 90
"Clockwise?" false
}
ObjProp 273 "Position"
{
"Heading" c000
}
-ObjProp 273 "PhysType"
+ObjProp 273 "PhysType"
{
"Type" OBB
}
ObjProp 290 "RotDoor"
{
"Open Angle" 90
"Clockwise?" false
}
ObjProp 290 "Position"
{
"Heading" 4000
}
-ObjProp 290 "PhysType"
+ObjProp 290 "PhysType"
{
"Type" OBB
}
ObjProp 299 "RotDoor"
{
"Open Angle" 90
"Clockwise?" false
}
ObjProp 299 "Position"
{
"Heading" 4000
}
-ObjProp 299 "PhysType"
+ObjProp 299 "PhysType"
{
"Type" OBB
}
ObjProp 408 "RotDoor"
{
"Open Angle" 90
"Clockwise?" false
}
//beds
-ObjProp 63 "PhysType"
+ObjProp 63 "PhysType"
{
"Type" OBB
}
-ObjProp 66 "PhysType"
+ObjProp 66 "PhysType"
{
"Type" OBB
}
-ObjProp 87 "PhysType"
+ObjProp 87 "PhysType"
{
"Type" OBB
}
//chests
+ObjProp 80 "JointPos"
{
"Joint 1" 90.00
}
ObjProp 154 "Position"
{
"Heading" 4000
}
-ObjProp 154 "PhysType"
+ObjProp 154 "PhysType"
{
"Type" OBB
}
ObjProp 155 "Position"
{
"Heading" 4000
}
-ObjProp 155 "PhysType"
+ObjProp 155 "PhysType"
{
"Type" OBB
}
ObjProp 155 "JointPos"
{
"Joint 1" 90.00
}
ObjProp 156 "JointPos"
{
"Joint 1" 90.00
}
ObjProp 156 "Position"
{
"Heading" 8000
}
-ObjProp 156 "PhysType"
+ObjProp 156 "PhysType"
{
"Type" OBB
}
//banners
+ObjProp 84 "SlayResult"
{
"Effect" Destroy
}
+ObjProp 85 "SlayResult"
{
"Effect" Destroy
}
+ObjProp 92 "SlayResult"
{
"Effect" Destroy
}
+ObjProp 261 "SlayResult"
{
"Effect" Destroy
}
//misplaced objects
ObjProp 113 "Position"
{
"Location" -61.075, 50.64, -5.25
}
-ObjProp 113 "PhysType"
+ObjProp 113 "PhysType"
{
"Type" OBB
}
//scrolls
+ObjProp 186 "DiffPermit"
{
"quest var values" 2
}
+ObjProp 221 "FrobInfo"
{
"World Action" Script
}
+ObjProp 221 "Scripts"
{
"Script 0" StdBook
}
-ObjProp 221 "PhysType"
ObjProp 223 "Position"
{
"Heading" 9c70
}
-ObjProp 223 "PhysType"
+ObjProp 223 "PhysType"
{
"Type" OBB
}
-ObjProp 472 "PhysType"
+ObjProp 472 "FrobInfo"
{
"World Action" Script
}
+ObjProp 472 "Scripts"
{
"Script 0" StdBook
}
//junk
+ObjProp 222 "InvType"
{
}
+ObjProp 239 "InvType"
{
}
+ObjProp 242 "InvType"
{
}
+ObjProp 255 "InvType"
{
}
+ObjProp 256 "InvType"
{
}
+ObjProp 258 "InvType"
{
}
+ObjProp 259 "InvType"
{
}
//keys
+ObjProp 327 "GameName"
{
"" Name_srkey
}
+ObjProp 328 "GameName"
{
"" Name_srkey
}
//AI
+ObjProp 403 "GameName"
{
"" Name_LG: "Lady Gilder"
}