A problem with my objects being all lit up. - by Lost Soul
Lost Soul on 28/10/2019 at 22:28
Hello all, there is probably a simple thing I am missing here. I have got thief and dromed working with the new dark patch. All is fine and running well except for one thing so far. In dromed, when you turn Light_Bright off the objects are still fully lit up. I have looked in the forums for a thread but cannot find anything. Is there something I have missed like a script. I have Convict and gen loaded.
Any help would be awesome.
LS
trefoilknot on 28/10/2019 at 22:35
Disgregard my comment—Unna's is better :)
Lost Soul on 28/10/2019 at 23:03
Hello again, I have installed the toolkit and I still have the same problem.
Btw Thank you for the prompt response, quite took me by surprise.
trefoilknot on 29/10/2019 at 00:16
Could you clarify, are you using dromed for t1/g? Or t2?
Lost Soul on 29/10/2019 at 08:35
Quote Posted by trefoilknot
Could you clarify, are you using dromed for t1/g? Or t2?
This is for Dromed T2. Also, when I play a fan mission everything is ok. its only in my Dromed that the objects are fully lit when Light_Bright is turned off.
Unna Oertdottir on 29/10/2019 at 08:58
There's an entry in DromEd.cfg which points to the cmds
(Toolkit)
Code:
edit_script_StartUp .\cmds\StartUp.cmd
In my DromEd.cfg, it looks like this, since my cmds are located in the root folder
Code:
edit_script_StartUp StartUp.cmd
Check this path.
trefoilknot on 29/10/2019 at 10:45
Is it just objects that are lit? Or is the entire map lit?
Try the toggle lighting command.
Yandros on 29/10/2019 at 15:07
The light_bright command has been deprecated with New Dark, you need to use toggle_lighting instead. This is why.
Lost Soul on 29/10/2019 at 17:40
Quote Posted by Yandros
The light_bright command has been deprecated with New Dark, you need to use toggle_lighting instead. This is why.
That did the job. many thanks to everyone.
LS.