Yandros on 18/8/2013 at 23:45
That's an interesting angle, Cade, I didn't realize it had become commonplace these days. Worth a consideration.
Dead Rat on 19/8/2013 at 08:16
Speaking for myself, I often play on the lowest difficulty setting but I only ever kill anyone if the gameplay demands it, i.e., there's no way to simply knock the character out or sneak past etc. And even then, I'm reluctant and will sometimes rather abandon a mission than fulfill a mandatory kill objective.
LarryG on 15/12/2013 at 16:46
For myself, I would hate having a dead character come back to life as anything other than a zombie. So I would try and fix it in the campaign so that this can't happen.
1. I would ask if their physical presence in the earlier missions was really critical. Maybe they could be there in story only, but not physically present as an AI that could be killed. Maybe their purpose could be served by different characters in some of the missions, perhaps a cats paw or minion instead of the critical characters themselves? In other words, I would try and plot my way out of the problem. :p
2. If they really had to be physically present in multiple missions, I would then ask if there could be a story arc explaining why they could not be killed in the earlier missions. What would motivate Garrett to leave them alone until later? Not knowing your plot, I can't speculate what that arc should be, but before I made them unkillable (physically or via objective), I would want Garrett to have a motivation that explained failing the mission if they come to permanent harm. I might even make the objective to protect them from harm! So what does Garrett want them for? What does he hope to gain from them?
Good luck.
maga on 17/12/2013 at 19:06
An interesting question....... Logically I'd say that, if a character has to "come back" in later missions there should be a no kill objective, but I personally don't like that.... Never play the hardest levels, I usually play the intermediate......