Shadowcat on 18/4/2014 at 02:28
I've never played a FPS where elevators inhibited jumping, but I have also on more than one occasion suffered nasty glitches in game elevators, such as falling through the floor; getting stuck <em>in</em> the floor; suffering damage; etc. So I concur with Muzman -- if a game prevented jumping, I would imagine it would be to prevent this sort of occurrence.
Slasher on 18/4/2014 at 02:31
Anybody else try jumping inside the elevator on No Mercy and clip through the floor? :angel:
june gloom on 18/4/2014 at 06:18
He might be referring to the Left4Dead 1 campaign.
gkkiller on 18/4/2014 at 06:47
To be fair, I started thinking about this with Mirror's Edge and Deus Ex Human Revolution not allowing this. I don't really know about other games :P
van HellSing on 18/4/2014 at 07:10
It's actually explained in the commentary to Human Revolution - in an elevator moving downward past a certain speed, Jensen would get killed by fall damage upon landing.
EvaUnit02 on 20/4/2014 at 04:25
Quote Posted by Ostriig
It's because Cliffy B's no longer making videogames. In Unreal Tournament, if you jumped in an elevator you'd jump
higher, FUCK DA!
Yet you can't jump in any Gears game, regardless of circumstance. You have context-sensitive mantling instead.