LarryG on 14/12/2013 at 23:29
Could it be that the palette for FULL.PCX in that folder is different than the palette for those textures? So when you convert them to PNG using their native palette, you get a different in-game color than the PCX versions? The paletted textures use FULL.PCX for their palette in the game, but your conversion utility doesn't when it makes the PNG. Not all families have a FULL.PCX with a different palette from that in its textures. But some do. Why LGS did it this way, separating the palette used from the texture, who knows? But they did. And if the family palette is different from the texture palette, it can result in very different in-game colors than the ones you see when you look at the texture in a texture editor.