A thank you to the developers of The Nameless Mod for Deus Ex... - by lost_soul
lost_soul on 22/8/2009 at 18:39
SPOILERS AHEAD!!!
I just finished this mod last night, and man was it great! It really feels like the player's actions affect the game world. For example, early in the game, I knocked out Jackie just because I was feeling evil. :) Later in the game, her club got bombed, and they said she was unconscious in the office room and didn't escape the blast.
I also went on a killing-spree in Goat city for no reason after the whole AI incident. When I went back to PBX, the moderator wasn't too happy with me.
Then there was the time I rescued the dragon from the basement of Worldcorp. The boss upstairs started yelling at me, so I decided to go pay him a visit (with a LAM). After I killed the boss of Worldcorp and tried to leave, I was transported to a weird room. A conversation ensued with a representation of one of the mappers. He said something like "You have upset the natural outcome of things, and the game cannot continue. You may hit your reload key in 5 seconds." That really made me laugh. The main character then says "So you're going to kill me just because your mapper forgot to set "binvincible" to "true"? This scene was quite funny.
The music in the mod is also great! My favorite tracks are the goat city ambient and combat tracks. I also love the ABI ambient music. It really has that whole spy thing going for it. The music that plays in the slums has a nice gloomy sound to it.
The levels were great too. The underground part with the lava was pretty creepy (as was the music). The space station was very pretty. Just look at that view out of the windows! The only bit of trouble I had was finding the secret entrance to ...
I also shot up the Llama temple (including the leader). Perhaps if I hadn't done this, he would have given me more orders in the future. For my next playthrough, I think I'll refrain from acting like a psycho.
What did you guys think of this mod? I stayed up playing it until 4:30 AM at least once. :) I haven't done something like that with a single-player game in years.
Jonas Wæver on 24/8/2009 at 18:37
You're quite welcome lost_soul, we're very happy to hear that you enjoyed it. It's especially cool when people point out specific things they like, and it's always nice to hear what people think of the Scara thing because it... can be a little controversial - it certainly wasn't the safe design decision :P
So thanks for that, you've made our day :)