LarryG on 23/3/2015 at 02:34
I have Shadowspawn's burricks, but they appear to be corrupted. Every time I try to generate a mesh from either of them, it shows up all distorted and crunched up in DromEd. Are there any other models which have been proven to be usable?
john9818a on 23/3/2015 at 06:47
Are those the same as the burricks in dedx?
I know that was pointless for me to ask since dedx doesn't have the 3ds files. :p
LarryG on 23/3/2015 at 15:25
Thanks. But that's without the limit planes. I need the limit planes too. I'm planning on modifying the model and need to start with a burrick which will generate a working bin. So far all the models either don't have limit planes, or the limit planes are set up incorrectly and I can't generate a working bin.
GORT on 23/3/2015 at 22:17
Oh, sorry about that. I'll try to work on that as soon as I can.
BTW: A bit off topic here. Were able to create meshes with highlighted textures? If so, could you please tell me how you did that? Every time I've tried to do that with EtoBin.exe it will crash.
LarryG on 23/3/2015 at 22:46
Thanks. You might want to start with Shadowspawn's files. They must have worked at one time because his bins are good, just the 3ds files won't make the bins the way he has them. Very odd. I wanted to make a giant fire breathing chipmunk which uses the burrick base and motions for a mission, and have the 1st cut at the model based on re-sculpting Shadowspawn's burricks, only to find that it showed up in-game all gershplockt. So I tried to use his 3ds models out of the box, and the result was just as bad. Unhappy me.
Re. Illuminated faces. Yes. It's not hard. You need to have a separate material definition for the texture to be applied to just the polys that you want illuminated. In that material definition you indicate that it is to be illuminated according to your modeler's conventions. In Anim8or, for example, you set the "Emissive" field to 1.0. I don't know what the corresponding field is in other modelers. In any event you then apply that material (texture) to those polys (faces) desired. If you are using NV's 3ds to Bin front-end to bsp, there is a field called Special which you can set to blank or ILLUM. The material that you set to be illuminated in your modeler should show up as ILLUM. That's it.
GORT on 24/3/2015 at 10:52
Hmmm... OK. I'm checking out the Burrick that Shadowspawn has. Yeah, there's definitely a problem there. It seems that the marker planes might be fighting with each other. I'll go tinker with it to see if I can get it working correctly. This might take some time.
Shadowspawn on 24/3/2015 at 12:45
I was pretty sure I had one working at one point. I'll have to check in my archives.
You could try scaling up or down the frog beast - it uses the same mesh setup as the burrick. Just reskin it.
(Or dig up my rabbit 3ds file - same basic mesh)
LarryG on 24/3/2015 at 14:11
I don't see the frog or rabbit on your site for download ... just burricks, tormentor, T2 and TG meshes.
(Sheesh, your site is infested with ads!)
Edit: Bunny-napped the rabbit from Lord Fishkill's hutch. You put the e files in with the bin and cal, so I was able to get the 3ds with limit planes. I'll try and see if they work later today. Thanks!
Yandros on 24/3/2015 at 17:27
Larry - if you see ads on the interwebz, you're doing it wrong.