spiderman92 on 25/7/2013 at 01:37
Hi Folks
i had some problem with some damn brushes out of grid
I want to collect here all questions I still serve, without opening new threads.
not much other. I hope to answer detailed
1*complete processing is portalize, Optmize ,Compute pathfindig database, Buildroom database,build Ai room database ? Right?
2*Warning...Evacuate zone...Room brush (br_id 351) center inside another brush (br_id 550)ok i press F3 insert 351 dromed report a flame torch :) how find a certain brush ? find_brush don't work fo me
3*i wish to know if is there some limit in brushes , opening "The Sword " Om i found about 4200 brushes if a remember as well and is there some limit in Brushes and in Meshes ? is it all figured in the form of cells? (why not make an editor without limits of brushes or meshes,we are in the middle ages =)?)
Thanks
:thumb:
spiderman92 on 25/7/2013 at 09:41
LOL
It is not right so I'm just trying to understand how things stand. many of you experts questions even though they have released 20 missions:) I've used for a long time other engines. much more complex than this. However the links that you suggest are almost all no longer valid, many links are broken.
anyway ok.
fibanocci on 25/7/2013 at 10:22
1. Open komagpro.cmd with notepad
Quote:
save_mission preall.mis
purge_missing_objs
fix_rooms
compress_br_ids
set_lighting_mode 0
optimize
save_mission postop.mis
set_lighting_mode 2
relight_level 0
save_mission postlght.mis
rooms_build
ai_build_path_database
build_ai_room_database
save_mission postai.mis
play_schema gar0618
2. cam_to_brush
3. Take a look at the modders notes/dark.cfg. The limits have been mentioned very often in the forums. Btw, didn't you work with T3Ed?
spiderman92 on 25/7/2013 at 13:08
sorry?
I've never tried it with t3Ed because i don't like Garrett's movements but thanks for your suggestion
komagpro.? ok
Yandros on 25/7/2013 at 14:05
2. You can also use find_obj #
spiderman92 on 25/7/2013 at 14:32
Quote Posted by Yandros
2. You can also use find_obj #
Thanks yandros :) is the same of F3 of Dromed 1.21 right? yes ok
LarryG on 25/7/2013 at 14:42
Quote Posted by spiderman92
LOL
It is not right so I'm just trying to understand how things stand. many of you experts questions even though they have released 20 missions:) I've used for a long time other engines. much more complex than this. However the links that you suggest are almost all no longer valid, many links are broken.
anyway ok.
Just look around a little at the urls referenced. Some have simply reorganized their sites. For example:
(
http://jasonotto.net/resources/tutorials/)
(
http://www.keepofmetalandgold.com/downloads.htm) -- esp. KomagTutvT2
(
http://dromed.whoopdedo.org/)
Xorak on 25/7/2013 at 21:38
To do complete processing, look at the bottom of the Tools menu. There's a Complete Processing option there in NewDark, with everything set in the correct order.
The only real limit to a mission now is the number of cells a mission can have. The brush limits and objects limits are probably unreachable at this point.
sNeaksieGarrett on 26/7/2013 at 19:08
Quote Posted by Xorak
...Complete Processing option there in NewDark
Wow, I didn't know that was there. I learn something new all the time. I guess because it's at the very bottom of the menu, I never really noticed it.