About the Lost City... - by Bulgarian_Taffer
Thor on 6/7/2010 at 23:08
Pretty sure it's a mistake. And maybe the developers thought going all the way back would be a pain in the ass fofr the player & such. But I agree, there could've been a way better way to present an alternative exit...
Nice calculation, there, btw. :D
intruder on 6/7/2010 at 23:13
That's something worth to be fixed by T2G :angel:
Thor on 6/7/2010 at 23:20
:thumb: I like the way you're thinking. Speaking of which, is anybody actively working on that project still?
intruder on 6/7/2010 at 23:37
I don't think so, there has been a thread about resurrecting T2G in the Editor's Guild a month ago, but the interest in it declined very fast...
But back to the "problem":
There is only one way how this tunnel could be possible:
(
http://s3.directupload.net/file/d/2213/una949q2_jpg.htm)
Inline Image:
http://s3.directupload.net/images/100707/temp/una949q2.jpg..but this is in conflict with the fact that the City is surrounded by docks and divided by a huge river. And a cave-like opening in the crag would have been noticed by many people I think.
Thor on 6/7/2010 at 23:49
Exactly. Then it wouldn't be "lost" city.
I'm not that clever on the whole info about Thief universe, but was the other part of city really that high? high enough to hold the huge caves and the volcanoish environments under it? What is the part of the city that is so low, in that case? Then again, I guess the height shouldn't really be tHAT huge... but still, feeling a bit disorientated about this.
Edit: OH sorry, didn't read careful enough. I hate myself... bleh. ah well, the content is still pretty much the same. I just think the T2 devs screwed up and didn't expect such close investigation. Hah, in fact, poor devs. They get blamed for so much these days, as their unperfections get unmasked more and more. Heh heh.
Oh, btw, that hole give a simpler explanation to why the mages are there. :P
CEEtheDinoman on 7/7/2010 at 02:05
As to the hand mages, I've always imagined that the water mages found the underwater route the mechanists used. Then the air mages made pressurized bubbles for all of them to float down their in and then the earth mages cleared the way as the fire mages tamed the elementals. That's my theory.
jtr7 on 7/7/2010 at 03:29
There's the back door, and yes, that's blue sky:
Inline Image:
http://i70.photobucket.com/albums/i106/jtr7/Backdoor.jpgFrom the height of the Keeper entrance to the back door is a difference of 150+ feet, so I'd guess a gorge, gully, canyon, or another tributary has sliced through the south slope of what is surely a mountain formed by volcanism, and who knows what Trickster quakes contributed to the harsh formations.
Here's one look at the River banks, note especially the lit right side of the image, with the stacked housing reminiscent of Rio de Janeiro slums on the banks:
Inline Image:
http://i70.photobucket.com/albums/i106/jtr7/River.jpgHere's all known map info regarding placement:
Inline Image:
http://i70.photobucket.com/albums/i106/jtr7/KarathDinKnownMaps.gifAnd there's burrick tunneling, and lava tubes that could empty of lava and become passable, and the fact that Keepers found Karath Din before Garrett, and the place is almost thoroughly looted, especially the Library. There's lots of information to build a decent hypothesis around.
The northwest corner of Karath Din is under Hightowne, and the mountain surely slopes all the way to the riverbank.
Beleg Cúthalion on 7/7/2010 at 07:09
Quote Posted by intruder
And a cave-like opening in the crag would have been noticed by many people I think.
It would IMHO fit the Thief world if this was just another thing no one really bothered about. Of course it looks silly (even from the inside), but let's not forget that it is known among the citizens that the City was "built over" "many times", so lost cities beneath it are probably not too surprising.
intruder on 7/7/2010 at 09:00
This seems to confirm my opinion that this is a mistake. Look at the direction the exit tunnel is facing: it points towards the floaded caves you first entered the Lost City in T1. There can't be floaded caves and some sort of valley in the same place and the distance between the tunnel exit and the pool at the bottom of the big waterfall is less than 20m. And I can't remember any image of the City showing mountains or a valley inside the borders of the City.
jtr7 on 7/7/2010 at 10:00
Walk around in Hightowne and Downtowne, you are on one big slope in Assassins, climbing up from "Home Turf" up to Ramirez's estate, with no means of going beyond that. A gorge or canyon would make sense in a place where the ground opens and swallows civilizations. The mistake would be the low angle of the backdoor. Much of The City is not flat. The Haunted Cathedral is on a rising and falling hilltop overlooking the Old Quarter which slopes often and down away from the hill. The Ambush/Courier map rises to the north and falls to the south. Bafford's rises from the west to the east and down again past the wellhouse. The streets above the Thieves' Guild are level except for the far northeast corner near the starting point that slopes up. From the starting point in the northwest to the Opera House southeast, the slope downward is typical of what we've seen so far.